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| shader_type canvas_item; | |
| const vec2 VERTICES[4] = vec2[](vec2(0.0),vec2(0.0,1.0),vec2(1.0),vec2(1.0,0.0)); | |
| varying vec2 originalUV; | |
| varying flat vec4 regionInfo; | |
| uniform int outline_size:hint_range(0,10) = 1; | |
| uniform vec4 outline_color:source_color = vec4(1.0); | |
| void vertex() { |
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| #!/usr/bin/env -S bash -xeuo pipefail | |
| set -xeuo pipefail | |
| pkg install pacman patchelf \ | |
| which time ldd tree | |
| echo | |
| echo |