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YarekTyshchenko revised this gist
Dec 25, 2015 . 3 changed files with 31 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,19 +18,18 @@ private void simpleImplementation(double currentSpeed) { for(var i = 0; i < this.thrusters.Count; i++) { IMyTerminalBlock t = (IMyTerminalBlock)this.thrusters[i]; // If going too fast if (!this.enabled || currentSpeed > targetSpeed) { // Turn all thrusters off t.GetActionWithName("OnOff_Off").Apply(t); } else { // Turn all thrusters on t.GetActionWithName("OnOff_On").Apply(t); } } } public void enable(bool enable = true) { this.enabled = enable; this.recompute(this.targetSpeed); } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,16 @@ class Delay { DateTime startTime; double duration; public Delay(double seconds) { this.duration = seconds; } public bool expired() { DateTime finishTime = this.startTime.AddSeconds(this.duration); return System.DateTime.Now >= finishTime; } public void start() { this.startTime = System.DateTime.Now; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,12 @@ void Main(string arg) { // create 60 second delay Delay d1 = new Delay(60); if (d1.expired()) { // 60 seconds have passed // (Or this is the first time we check the delay) d1.start(); // Do action } } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 2 changed files with 67 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,46 @@ public class StringStateMachine { private struct State { public Action enter; public Action exit; public Action update; } private Dictionary<string, State> stateHash = new Dictionary<string, State>(); private string currentState = "idle"; private Action<string> log = delegate(string s) {}; public void setState(string state, Action enter, Action exit, Action update) { State s = new State(); s.enter = enter; s.exit = exit; s.update = update; stateHash.Add(state, s); } public void transition(string newState) { // If transition is valid (New state exists) if (! stateHash.ContainsKey(newState)) { // Log invalid state transition this.log("State '"+newState+"' doesn't exist"); return; } // If current state is set State oldState = stateHash[currentState]; oldState.exit(); // Get new state (Is there a memory leak here?) State state = stateHash[newState]; this.log("Entering state '"+newState+"'"); currentState = newState; state.enter(); } public void update() { // If current state is set State state = stateHash[currentState]; state.update(); } public void setLogger(Action<string> logger) { this.log = logger; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,21 @@ StringStateMachine stateMachine; void Main(string arg) { stateMachine = new StringStateMachine(); stateMachine.setState("idle", delegate(){}, delegate(){}, delegate(){}); stateMachine.setState("go", delegate() { // Code run on transition *into* this state // Example: // Set thrusters override // Enable forward sensors // Lock down connectors for travel }, delegate() { // Code run on *exit* from this state // Example: Stop all engines }, delegate() { // Code run every update while in this state // Example: // Check for objects on collision course // If detected: stateMachine.transition("idle"); }); stateMachine.update(); } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 1 changed file with 20 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,20 @@ Navigator.Maneuver m; void Main(string arg) { Navigator nav = new Navigator(); // Add in gyros overridden in the correct directions nav.addGyro(Navigator.Direction.Left, GridTerminalSystem.GetBlockWithName("Gyroscope Left") as IMyGyro); nav.addGyro(Navigator.Direction.Right, GridTerminalSystem.GetBlockWithName("Gyroscope Right") as IMyGyro); nav.addGyro(Navigator.Direction.Up, GridTerminalSystem.GetBlockWithName("Gyroscope Up") as IMyGyro); nav.addGyro(Navigator.Direction.Down, GridTerminalSystem.GetBlockWithName("Gyroscope Down") as IMyGyro); // Trigger the turn somehow if (arg == "left") { m = nav.Turn(5, Navigator.Direction.Left); } // If the maneuver is done if (m.finished()) { nav.stop(); m.isSet = false; } } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 1 changed file with 75 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,75 @@ public class Navigator { private Dictionary<ushort, IMyGyro> gyros = new Dictionary<ushort, IMyGyro>(); public class Direction { public const ushort Left = 0; public const ushort Right = 1; public const ushort Up = 2; public const ushort Down = 3; } public void addGyro(ushort direction, IMyGyro gyro) { this.gyros.Add(direction, gyro); } public struct Maneuver { public bool isSet; public DateTime timeStarted; public ushort direction; public double startAngle; public double duration; public bool finished() { DateTime finishTime = this.timeStarted.AddSeconds(this.duration); return System.DateTime.Now >= finishTime; } public bool IsSet() { return this.isSet; } public string ToString() { DateTime finishTime = this.timeStarted.AddSeconds(this.duration); double done = (finishTime - System.DateTime.Now).TotalSeconds; return "D:" + this.direction + ", " + this.timeStarted.ToString() + " \nfor " + this.duration + " Done in "+ Math.Round(done, 3); } } private Maneuver activeManeuver; private void TurnOnGyro(ushort direction) { IMyTerminalBlock tb = (IMyTerminalBlock)this.gyros[direction]; tb.GetActionWithName("OnOff_On").Apply(tb); } private void TurnOffGyro(ushort direction) { IMyTerminalBlock tb = (IMyTerminalBlock)this.gyros[direction]; tb.GetActionWithName("OnOff_Off").Apply(tb); } public Maneuver Turn(double seconds, ushort direction) { Maneuver m = new Maneuver(); m.isSet = true; m.timeStarted = System.DateTime.Now; m.direction = direction; m.duration = seconds; stop(); TurnOnGyro(direction); return m; } public Maneuver MakeRandomTurn() { // Pick a direction Random rnd = new Random(); ushort direction = (ushort)rnd.Next(0, 4); // Pick an angle (duration) double duration = rnd.NextDouble() * 3; return Turn(duration, direction); } public void stop() { TurnOffGyro(Direction.Left); TurnOffGyro(Direction.Right); TurnOffGyro(Direction.Up); TurnOffGyro(Direction.Down); } } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 2 changed files with 52 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,36 @@ public class CruiseControl { private double targetSpeed = 0.0; private bool enabled; private List<IMyThrust> thrusters = new List<IMyThrust>(); public void setTarget(double targetSpeed) { this.targetSpeed = targetSpeed; } public void addThruster(IMyThrust thruster) { this.thrusters.Add(thruster); } public void recompute(double currentSpeed) { // recompute the thruster override settings based on the current speed this.simpleImplementation(currentSpeed); } private void simpleImplementation(double currentSpeed) { for(var i = 0; i < this.thrusters.Count; i++) { IMyTerminalBlock t = (IMyTerminalBlock)this.thrusters[i]; // If going too fast if (currentSpeed > targetSpeed) { // Turn all thrusters off t.GetActionWithName("OnOff_Off").Apply(t); } else { // Turn all thrusters on if (this.enabled) { t.GetActionWithName("OnOff_On").Apply(t); } } } } public void enable(bool enable = true) { this.enabled = enable; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,16 @@ void Main(string arg) { // Create an instance CruiseControl cc = new CruiseControl(); // Find all the thrusters that point in the direction of where you are going IMyThrust t = GridTerminalSystem.GetBlockWithName("CC (Forward) ") as IMyThrust; // Add them to the cruise control system cc.addThruster(t); // Set its target speed cc.setTarget(23.5); // Recompute on every update cc.recompute(sc.getSpeed()); } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 2 changed files with 101 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,84 @@ public class SpeedCalculator { public struct Store { // Previous Time public DateTime time; // Previous position public Vector3D position; public static Store fromString(string storage) { Store store = new Store(); // Get the fragments (or get one fragment) string[] Fragments = storage.Split('|'); if(Fragments.Length == 2) { // Extract time store.time = System.DateTime.FromBinary(Convert.ToInt64(Fragments[0])); // Vomit a bit here because this is how we have to store variables at the moment ... string[] Coords = Fragments[1].Split(','); double X = Math.Round(Convert.ToDouble(Coords[0]), 4); double Y = Math.Round(Convert.ToDouble(Coords[1]), 4); double Z = Math.Round(Convert.ToDouble(Coords[2]), 4); store.position = new Vector3D(X, Y, Z); } else { store.time = System.DateTime.Now; store.position = new Vector3D(0); } return store; } public string ToString() { // Get coordinates (VRageMath.Vector3D, so pull it in the ugly way) double x = Math.Round(this.position.GetDim(0), 4); double y = Math.Round(this.position.GetDim(1), 4); double z = Math.Round(this.position.GetDim(2), 4); // Time|X,Y,Z string newStorage = this.time.ToBinary().ToString() + "|" + x.ToString() + "," + y.ToString() + "," + z.ToString(); return newStorage; } } IMyTerminalBlock origin; double delta = 0.0; double speed = 0.0; public SpeedCalculator(IMyTerminalBlock origin) { this.origin = origin; } public double getDeltaSeconds() { return this.delta; } public double getSpeed() { return this.speed; } public void calculate(ref Store store) { // Get times DateTime TimeNow = System.DateTime.Now; DateTime OldTime = store.time; // We have 's' for m/s. this.delta = (TimeNow - OldTime).TotalSeconds; // Caluculate distance Vector3D currentVector = this.origin.GetPosition(); double Distance = Vector3D.Distance(currentVector, store.position); // If the base coordinates if (Distance != 0 && this.delta != 0) { // We have our distance double Speed = Distance / this.delta; this.speed = Speed; } else { this.speed = 0.0; } // Update the store with current coordinates store.time = TimeNow; store.position = currentVector; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,17 @@ void Main(string arg) { // Instantiate a speed calculator using the programming block for measurments // You can use any block, something near the center of the ship so the rotation // doesn't contribute to the overall speed. SpeedCalculator sc = new SpeedCalculator((IMyTerminalBlock)Me); // Storage malarky: Required because we need to store previous 3D Vector and time // to calculate distance traveled and speed SpeedCalculator.Store store = SpeedCalculator.Store.fromString(Storage); sc.calculate(ref store); Storage = store.ToString(); // Speed in Meters Per Second double speed = sc.getSpeed(); // Seconds passed since last calculation double delta = sc.getDeltaSeconds(); } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 2 changed files with 30 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,24 @@ public class LCD { IMyTextPanel lcd; // Grid terminal system is needed here so the search happens in the right grid public LCD(IMyGridTerminalSystem gts, string panelName) { this.lcd = gts.GetBlockWithName(panelName) as IMyTextPanel; this.lcd.ShowPublicTextOnScreen(); } public LCD writeText(string text) { this.lcd.WritePublicText(text, true); return this; } public LCD writeLine(string line) { this.writeText(line+"\n"); return this; } public LCD clear() { this.lcd.WritePublicText("", false); return this; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,6 @@ void Main(string arg) { // Second parameter is the name of the panel to search for LCD lcd = new LCD(GridTerminalSystem, "LCD Panel").clear(); lcd.writeLine("Speed: "+10); lcd.writeLine("Seconds Delta: "+2); } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 2 changed files with 5 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,7 +6,7 @@ public void addHandler(string method, Action action) { } public void dispatch(string argument) { if (! methods.ContainsKey(argument)) { log("Argument '"+argument+"' doesn't exist in collection"); return; } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,12 +1,14 @@ void Main(string arg) { Dispatch d = new Dispatch(); d.setLogger(delegate(string s) { Echo("Log: "+s); }); d.addHandler("foo", delegate() { Echo("Custom Foo action"); }); d.addHandler("", delegate() { Echo("Default action"); }); d.dispatch(arg); } -
YarekTyshchenko revised this gist
Dec 21, 2015 . 1 changed file with 1 addition and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ void Main(string arg) { Dispatch d = new Dispatch(); // Optional: Define a log delegate for convenience d.setLogger(delegate(string s) { Echo("Log: "+s); }); -
YarekTyshchenko created this gist
Dec 21, 2015 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,20 @@ class Dispatch { Action<string> log = delegate(string s) {}; Dictionary<string, Action> methods = new Dictionary<string, Action>(); public void addHandler(string method, Action action) { methods.Add(method, action); } public void dispatch(string argument) { if (! methods.Contains(argument)) { log("Argument '"+argument+"' doesn't exist in collection"); return; } Action action = methods[argument]; action(); } public void setLogger(Action<string> logger) { this.log = logger; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,11 @@ void Main(string arg) { Dispatch d = new Dispatch(); d.setLogger(delegate(string s) { Echo("Log: "+s); }); d.addHandler("foo", delegate() { Echo("Custom Foo Action"); }); d.dispatch(arg); }