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| public struct PlayerCharacterInputs // This struct only handles the local input and is used to pass it to SetInput method | |
| { | |
| public float MoveAxisForward; | |
| public float MoveAxisRight; | |
| public Vector3 CameraRotationEuler; | |
| public bool JumpDown; | |
| public bool JumpHeld; | |
| public bool CrouchDown; | |
| public bool CrouchUp; |