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class Calibration:
"""Calibration matrices and utils.
3d XYZ are in 3D egovehicle coord.
2d box xy are in image coord, normalized by width and height
Point cloud are in egovehicle coord
::
xy_image = K * [R|T] * xyz_ego
Shader "Hidden/JumpFloodOutline"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "PreviewType" = "Plane" }
Cull Off ZWrite Off ZTest Always
# install_certifi.py
#
# sample script to install or update a set of default Root Certificates
# for the ssl module. Uses the certificates provided by the certifi package:
# https://pypi.python.org/pypi/certifi
import os
import os.path
import ssl
import stat
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Polygon Collision</title>
<link rel="stylesheet" href="style.css" />
<script src="index.js"></script>
</head>
@crearo
crearo / gstreamer-recording-dynamic.c
Last active January 17, 2024 18:26
Example of dynamic pipeline in Gstreamer (recording + display). Stop recording at will by hitting ctrl+c.
#include <string.h>
#include <gst/gst.h>
#include <signal.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
// v4l2src ! tee name=t t. ! x264enc ! mp4mux ! filesink location=/home/rish/Desktop/okay.264 t. ! videoconvert ! autovideosink
static GMainLoop *loop;
@jashmenn
jashmenn / self-eq-this-vs-bind.md
Last active September 6, 2022 23:11
Javascript var self = this; vs. .bind

The Problem

In Javascript this is bound in unexpected ways. Functions, in particular, create a new 'this' and so when you want to keep a reference to an "outer" object you sometimes see the pattern:

var self = this;

as in:

var self = this;
@domenic
domenic / event-emitter.js
Last active April 27, 2025 09:11
Revealing constructor pattern event-emitter
// This event emitter emits events, but reserves the right to publish events to
// for its creator. It uses a WeakMap for true encapsulation.
const eesToEventMaps = new WeakMap();
export default class EventEmitter {
constructor(publisher) {
const eventMap = Object.create(null);
eesToEventMaps.set(this, eventMap);
@penguinboy
penguinboy / Object Flatten
Created January 2, 2011 01:55
Flatten javascript objects into a single-depth object
var flattenObject = function(ob) {
var toReturn = {};
for (var i in ob) {
if (!ob.hasOwnProperty(i)) continue;
if ((typeof ob[i]) == 'object') {
var flatObject = flattenObject(ob[i]);
for (var x in flatObject) {
if (!flatObject.hasOwnProperty(x)) continue;