Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts and experience preferred (super rare at this point).
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| package main | |
| // mentioned in bleve google group | |
| // https://groups.google.com/forum/#!topic/bleve/-5Q6W3oBizY | |
| import ( | |
| "encoding/json" | |
| "fmt" | |
| "github.com/blevesearch/bleve" | |
| "github.com/blevesearch/bleve/document" |
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| /* | |
| MIT License | |
| Copyright (c) 2019 Heiswayi Nrird | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
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| /*Copyright 2018 Neil North | |
| Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHE |
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| /* | |
| * Copyright 2017 Ben D'Angelo | |
| * | |
| * MIT License | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
| * software and associated documentation files (the "Software"), to deal in the Software | |
| * without restriction, including without limitation the rights to use, copy, modify, merge, | |
| * publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | |
| * to whom the Software is furnished to do so, subject to the following conditions: |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class TextureCombiner : EditorWindow { | |
| //Input textures | |
| private Texture2D[] textures = new Texture2D[4]; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class EyeController : MonoBehaviour { | |
| public GameObject eyeForward; | |
| public GameObject[] eyes; | |
| public GameObject mainTarget; | |
| public GameObject[] otherTargets; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class TrackerPuppet : MonoBehaviour { | |
| [Header("Trackers")] | |
| public GameObject controllerLeft; | |
| public GameObject controllerRight; | |
| public GameObject trackerLeft; | |
| public GameObject trackerRight; |
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| // | |
| // Simple Test Case to Send messages with ENet-Sharp & ENetStack | |
| // ------------------------------------------------------------- | |
| // steven 'lazalong' 2019 | |
| // | |
| // If all goes smoothly you should see the followign log line: | |
| // [Server] LogindData= OpCode= 4 passHash= 70 username= username | |
| // UnityEngine.Debug:Log(Object) | |
| // You will need the dll from the reference below. | |
| // Reference: |
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| // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
| Shader "FX/Water" { | |
| Properties { | |
| _WaveScale ("Wave scale", Range (0.02,3.0)) = 0.063 | |
| _ReflDistort ("Reflection distort", Range (0,1.5)) = 0.44 | |
| _RefrDistort ("Refraction distort", Range (0,1.5)) = 0.40 | |
| _Brightness("Brightness", Range(0,1.0)) = 0.40 | |
| _RefrColor ("Refraction color", COLOR) = ( .34, .85, .92, 1) | |
| [NoScaleOffset] _Fresnel ("Fresnel (A) ", 2D) = "gray" {} |
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