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| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class ColorToCSharp : EditorWindow | |
| { | |
| [SerializeField] | |
| private bool _usedColorPickerOnce = false; | |
| [SerializeField] | |
| private Color _color = Color.white; | |
| protected Color color | |
| { | |
| get | |
| { | |
| if (!_usedColorPickerOnce) | |
| { | |
| return Color.white; | |
| } | |
| return _color; | |
| } | |
| set | |
| { | |
| if (!_usedColorPickerOnce && value == Color.white) | |
| { | |
| return; | |
| } | |
| if (_usedColorPickerOnce && value == _color) | |
| { | |
| return; | |
| } | |
| _color = value; | |
| _usedColorPickerOnce = true; | |
| EditorGUIUtility.systemCopyBuffer = GetColorString(); | |
| } | |
| } | |
| // ================================================================================ | |
| // creating the window | |
| // -------------------------------------------------------------------------------- | |
| [MenuItem("Window/Color To C#")] | |
| private static void LevelEditorWindow() | |
| { | |
| EditorWindow window = EditorWindow.GetWindow(typeof(ColorToCSharp)); | |
| window.titleContent = new GUIContent("Color to C#"); | |
| } | |
| // ================================================================================ | |
| // unity methods | |
| // ------------------------------------------------------------------------------- | |
| private void OnGUI() | |
| { | |
| EditorGUILayout.Space(); | |
| color = EditorGUILayout.ColorField("Color", color); | |
| EditorGUILayout.Space(); | |
| string colorLabel; | |
| string alternativeColorLabel; | |
| if (!_usedColorPickerOnce) | |
| { | |
| GUI.enabled = false; | |
| colorLabel = ""; | |
| alternativeColorLabel = ""; | |
| } | |
| else | |
| { | |
| colorLabel = GetColorString(); | |
| alternativeColorLabel = GetColor32String(); | |
| } | |
| GUILayout.BeginHorizontal(); | |
| EditorGUILayout.TextField(colorLabel); | |
| GUILayout.Space(5f); | |
| if (GUILayout.Button("Copy")) | |
| { | |
| EditorGUIUtility.systemCopyBuffer = GetColorString(); | |
| } | |
| GUILayout.EndHorizontal(); | |
| GUILayout.BeginHorizontal(); | |
| EditorGUILayout.TextField(alternativeColorLabel); | |
| GUILayout.Space(5f); | |
| if (GUILayout.Button("Copy")) | |
| { | |
| EditorGUIUtility.systemCopyBuffer = GetColor32String(); | |
| } | |
| GUILayout.EndHorizontal(); | |
| GUI.enabled = true; | |
| EditorGUILayout.Space(); | |
| if (_usedColorPickerOnce) | |
| { | |
| EditorGUILayout.LabelField("Copied to System Clipboard."); | |
| } | |
| else | |
| { | |
| EditorGUILayout.LabelField("Select a color."); | |
| } | |
| } | |
| // ================================================================================ | |
| // private methods | |
| // -------------------------------------------------------------------------------- | |
| private string GetColorString() | |
| { | |
| return "new Color(" + color.r + "f," + color.g + "f," + color.b + "f," + color.a + "f)"; | |
| } | |
| private string GetColor32String() | |
| { | |
| Color32 color32 = (Color32)color; | |
| return "new Color32(" + color32.r + "," + color32.g + "," + color32.b +"," + color32.a + ")"; | |
| } | |
| } |
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