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@aras-p
aras-p / unity_6_empty_web_build.md
Last active January 29, 2026 13:13
Unity 6 "empty" web build file sizes

This short post by Defold people about "empty project build size" comparison between Defold, Unity and Godot (twitter, mastodon) sparked my interest.

It is curious that Godot builds seem to be larger than Unity? Would not have expected that! Anyway.

A way more extensive Unity "web" build comparison and analysics is over at https://github.com/JohannesDeml/UnityWebGL-LoadingTest but here are just my short notes in trying out Unity 6 (6.0.23 - Oct 2024).

Default (3D, URP) template

@lightfromshadows
lightfromshadows / MJPEGStreamDecoder.cs
Created October 15, 2019 19:16
Simple MJPEG stream decoder for Unity written in C#
/*
* I needed a simple MJPEG Stream Decoder and I couldn't find one that worked for me.
*
* It reads a response stream and when there's a new frame it updates the render texture.
* That's it. No authenication or options.
* It's something stupid simple for readimg a video stream from an equally stupid simple Arduino.
*
* I fixed most of the large memory leaks, but there's at least one small one left.
*/
--[[
Twitch.tv extension v0.0.2 by Stefan Sundin
https://gist.github.com/stefansundin/c200324149bb00001fef5a252a120fc2
The only thing that this extension does is to act as a helper to seek to the
correct time when you open a twitch.tv url that contains a timestamp.
You must have the playlist parser installed as well!
Usage:
1. Install the playlist parser: https://addons.videolan.org/p/1167220/
@nemotoo
nemotoo / .gitattributes
Last active March 15, 2026 20:51
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf