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@TapGhoul
Created October 17, 2024 16:57
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VRC ClientSim serialization shim
using System;
using System.Collections.Generic;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common;
[DefaultExecutionOrder(-1)]
public class VRCEditorSyncFix : MonoBehaviour, IDisposable
{
private HashSet<GameObject> _queuedUpdates = new HashSet<GameObject>();
private bool _hasTickedThisFrame = false;
#region Object Lifecycle
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void CreateInstance()
{
var obj = new GameObject(nameof(VRCEditorSyncFix));
var manager = obj.AddComponent<VRCEditorSyncFix>();
manager.Register();
}
private void Register()
{
UdonBehaviour.RequestSerializationHook += OnRequestSerialization;
}
private void Awake()
{
DontDestroyOnLoad(this);
}
public void Dispose()
{
UdonBehaviour.RequestSerializationHook -= OnRequestSerialization;
}
private void OnRequestSerialization(UdonBehaviour src)
{
_queuedUpdates.Add(src.gameObject);
}
#endregion
#region Unity Lifecycle
private void FixedUpdate()
{
if (_hasTickedThisFrame) return;
_hasTickedThisFrame = true;
ProcessUpdateRequests();
}
private void Update()
{
if (_hasTickedThisFrame)
{
_hasTickedThisFrame = false;
}
else
{
ProcessUpdateRequests();
}
}
#endregion
private void ProcessUpdateRequests()
{
foreach (var obj in _queuedUpdates)
{
var behaviors = obj.GetComponents<UdonBehaviour>();
if (Networking.IsOwner(obj))
{
foreach (var behavior in behaviors)
{
behavior.OnPreSerialization();
}
foreach (var behavior in behaviors)
{
behavior.OnPostSerialization(new SerializationResult(true, 0));
}
}
else
{
foreach (var behavior in behaviors)
{
behavior.OnDeserialization(new DeserializationResult(Time.time, Time.time, false));
}
}
}
_queuedUpdates.Clear();
}
}
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