Skip to content

Instantly share code, notes, and snippets.

@adrienbrault
adrienbrault / llama2-mac-gpu.sh
Last active April 8, 2025 13:49
Run Llama-2-13B-chat locally on your M1/M2 Mac with GPU inference. Uses 10GB RAM. UPDATE: see https://twitter.com/simonw/status/1691495807319674880?s=20
# Clone llama.cpp
git clone https://github.com/ggerganov/llama.cpp.git
cd llama.cpp
# Build it
make clean
LLAMA_METAL=1 make
# Download model
export MODEL=llama-2-13b-chat.ggmlv3.q4_0.bin
@codingjoe
codingjoe / geodjango_macOS_arm64.md
Created March 11, 2021 10:29
HowTo run GeoDjango and PostGIS on M1 macOS arm64 MacBook
  1. Install PostgreSQL with PostGIS via Postges.app
  2. Install brew as recommended.
  3. Install dependencies:
    brew install geos gdal
    
  4. Add the following to your settings:
    # settings.py
    

GDAL_LIBRARY_PATH = os.getenv('GDAL_LIBRARY_PATH')

@tdragonite
tdragonite / HOWTO.md
Last active November 6, 2025 11:25 — forked from badboy/HOWTO.md
iTunes Festival London 2014 show downloader

**
NEW VERSION (APPLE MUSIC FESTIVAL 2015 ALSO) & UPDATE HERE -> https://github.com/tdragonite/iTunesFestivalDownloader
**
iTunes Festival Show Downloader - London 2014

  1. Find the day of the show of the artist you want to download. Look at: http://www.itunesfestival.com
  2. Give execution permission to the script: chmod 777 itunes-festival.sh
  3. Launch the script: ./itunes-festival.sh day artist <br > Please, remember: NO SPACE IN THE ARTIST NAME!
    F.e: Tony Bennett = tonybennett, The Script = thescript. Thanks! <br > Examples: ./itunes-festival.sh 06 tonybennett <br > ./itunes-festival.sh 15 thescript <br >
  4. Have fun!
    Additional note:
@remy
remy / audiosprite.js
Created December 23, 2010 13:54
An example of how an audio sprite can be used (includes fixes for iOS)
function Track(src, spriteLength, audioLead) {
var track = this,
audio = document.createElement('audio');
audio.src = src;
audio.autobuffer = true;
audio.load();
audio.muted = true; // makes no difference on iOS :(
/* This is the magic. Since we can't preload, and loading requires a user's
input. So we bind a touch event to the body, and fingers crossed, the