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@TGNYC
Created August 14, 2019 20:43
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Space Invaders for Python
#Space Invaders - Part 6
#Add multiple enemies
#Python 2.7 on Mac
import turtle
import os
import math
import random
#Set up the screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")
#Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
border_pen.fd(600)
border_pen.lt(90)
border_pen.hideturtle()
#Create the player turtle
player = turtle.Turtle()
player.color("blue")
player.shape("triangle")
player.penup()
player.speed(0)
player.setposition(0, -250)
player.setheading(90)
playerspeed = 15
#Choose a number of enemies
number_of_enemies = 5
#Create an empty list of enemies
enemies = []
#Add enemies to the list
for i in range(number_of_enemies):
#Create the enemy
enemies.append(turtle.Turtle())
for enemy in enemies:
enemy.color("red")
enemy.shape("circle")
enemy.penup()
enemy.speed(0)
x = random.randint(-200, 200)
y = random.randint(100, 250)
enemy.setposition(x, y)
enemyspeed = 2
#Create the player's bullet
bullet = turtle.Turtle()
bullet.color("yellow")
bullet.shape("triangle")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.5, 0.5)
bullet.hideturtle()
bulletspeed = 20
#Define bullet state
#ready - ready to fire
#fire - bullet is firing
bulletstate = "ready"
#Move the player left and right
def move_left():
x = player.xcor()
x -= playerspeed
if x < -280:
x = - 280
player.setx(x)
def move_right():
x = player.xcor()
x += playerspeed
if x > 280:
x = 280
player.setx(x)
def fire_bullet():
#Declare bulletstate as a global if it needs changed
global bulletstate
if bulletstate == "ready":
bulletstate = "fire"
#Move the bullet to the just above the player
x = player.xcor()
y = player.ycor() + 10
bullet.setposition(x, y)
bullet.showturtle()
def isCollision(t1, t2):
distance = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
if distance < 15:
return True
else:
return False
#Create keyboard bindings
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(fire_bullet, "space")
#Main game loop
while True:
for enemy in enemies:
#Move the enemy
x = enemy.xcor()
x += enemyspeed
enemy.setx(x)
#Move the enemy back and down
if enemy.xcor() > 280:
y = enemy.ycor()
y -= 40
enemyspeed *= -1
enemy.sety(y)
if enemy.xcor() < -280:
y = enemy.ycor()
y -= 40
enemyspeed *= -1
enemy.sety(y)
#Check for a collision between the bullet and the enemy
if isCollision(bullet, enemy):
#Reset the bullet
bullet.hideturtle()
bulletstate = "ready"
bullet.setposition(0, -400)
#Reset the enemy
x = random.randint(-200, 200)
y = random.randint(100, 250)
enemy.setposition(x, y)
if isCollision(player, enemy):
player.hideturtle()
enemy.hideturtle()
print ("Game Over")
break
#Move the bullet
if bulletstate == "fire":
y = bullet.ycor()
y += bulletspeed
bullet.sety(y)
#Check to see if the bullet has gone to the top
if bullet.ycor() > 275:
bullet.hideturtle()
bulletstate = "ready"
# Temporary Exit Statement
wn.exitonclick()
@Fuqubro
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Fuqubro commented Jun 30, 2020

I was thinking of making the character move a bit faster along the bottom of the screen. What should I change

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