- Tarea 1
- Tarea 2
- Tarea 1
- Mejorar saludar.sh
| !#/usr/bin/env bash | |
| echo 'Hola!' |
| export class BattleScene extends Phaser.Scene { | |
| constructor() { | |
| super({ key: 'BattleScene' }); | |
| } | |
| init(data) { | |
| this.playerData = data.playerData; | |
| this.onBattleEnd = data.onBattleEnd; | |
| this.terrain = data.terrain; | |
| } |
| export class BattleScene extends Phaser.Scene { | |
| constructor() { | |
| super({ key: 'BattleScene' }); | |
| } | |
| init(data) { | |
| this.playerData = data.playerData || this.getDefaultPlayerStats(); | |
| this.onBattleEnd = data.onBattleEnd; | |
| this.terrain = data.terrain; | |
| } |
| export class BattleScene extends Phaser.Scene { | |
| constructor() { | |
| super({ key: 'BattleScene' }); | |
| } | |
| init(data) { | |
| this.playerData = data.playerData; | |
| this.onBattleEnd = data.onBattleEnd; | |
| this.terrain = data.terrain; | |
| import { getGame } from "./GameConfig"; // Placeholder for actual Game config import | |
| // --- Stat and Character Models --- | |
| class BattleCharacter { | |
| constructor(name, maxHp, attack, magic, defense, atbRate) { | |
| this.name = name; | |
| this.maxHp = maxHp; | |
| this.currentHp = maxHp; | |
| this.attack = attack; |
| export class BattleScene extends Phaser.Scene { | |
| constructor() { | |
| super({ key: 'BattleScene' }); | |
| } | |
| init(data) { | |
| this.playerData = data.playerData || null; | |
| this.onBattleEnd = data.onBattleEnd || null; | |
| this.terrain = data.terrain || 'grass'; | |
| } |