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@SoapyMan
Last active August 5, 2025 11:24
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Revisions

  1. SoapyMan revised this gist Dec 5, 2022. 1 changed file with 11 additions and 10 deletions.
    21 changes: 11 additions & 10 deletions imgui_curve.hpp
    Original file line number Diff line number Diff line change
    @@ -546,7 +546,6 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po
    while (pointCount < maxpoints && points[pointCount].x >= rangeMin.x)
    pointCount++;


    const ImGuiStyle& style = g.Style;
    RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg, 1), true, style.FrameRounding);

    @@ -584,7 +583,6 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po
    if (p2d < pointRadiusInPixels)
    hoveredPoint = left + 1;

    SetHoveredID(id);
    if (g.IO.MouseDown[0])
    {
    if (currentSelection == -1)
    @@ -642,20 +640,17 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po
    }
    }

    if (selection)
    {
    *selection = currentSelection;
    }

    // handle point dragging
    const bool draggingPoint = IsMouseDragging(0) && currentSelection != -1;

    if (draggingPoint)
    {
    SetActiveID(id, window);
    if (selection)
    SetActiveID(id, window);

    SetFocusID(id, window);
    FocusWindow(window);

    modified = 1;

    ImVec2 pos = (g.IO.MousePos - bb.Min) / (bb.Max - bb.Min);
    @@ -684,7 +679,8 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po
    points[pointCount - 1].x = rangeMin.y;
    }
    }
    else

    if (!IsMouseDragging(0) && GetActiveID() == id && selection && *selection != -1 && currentSelection == -1)
    {
    ClearActiveID();
    }
    @@ -861,6 +857,11 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po

    PopID();

    if (selection)
    {
    *selection = currentSelection;
    }

    return modified;
    }

  2. SoapyMan revised this gist Dec 5, 2022. 1 changed file with 4 additions and 0 deletions.
    4 changes: 4 additions & 0 deletions imgui_curve.hpp
    Original file line number Diff line number Diff line change
    @@ -684,6 +684,10 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po
    points[pointCount - 1].x = rangeMin.y;
    }
    }
    else
    {
    ClearActiveID();
    }

    const ImU32 gridColor1 = GetColorU32(ImGuiCol_TextDisabled, 0.5f);
    const ImU32 gridColor2 = GetColorU32(ImGuiCol_TextDisabled, 0.25f);
  3. SoapyMan revised this gist Dec 5, 2022. 1 changed file with 4 additions and 0 deletions.
    4 changes: 4 additions & 0 deletions imgui_curve.hpp
    Original file line number Diff line number Diff line change
    @@ -652,6 +652,10 @@ int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* po

    if (draggingPoint)
    {
    SetActiveID(id, window);
    SetFocusID(id, window);
    FocusWindow(window);

    modified = 1;

    ImVec2 pos = (g.IO.MousePos - bb.Min) / (bb.Max - bb.Min);
  4. SoapyMan created this gist Dec 5, 2022.
    859 changes: 859 additions & 0 deletions imgui_curve.hpp
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,859 @@
    // [src] https://github.com/ocornut/imgui/issues/123
    // [src] https://github.com/ocornut/imgui/issues/55

    // v1.23 - selection index track, value range, context menu, improve manipulation controls (D.Click to add/delete, drag to add)
    // v1.22 - flip button; cosmetic fixes
    // v1.21 - oops :)
    // v1.20 - add iq's interpolation code
    // v1.10 - easing and colors
    // v1.00 - jari komppa's original

    #pragma once

    #include "imgui.h"

    #define IMGUI_DEFINE_MATH_OPERATORS
    #include "imgui_internal.h"

    #include <cmath>

    /* To use, add this prototype somewhere..
    namespace ImGui
    {
    int Curve(const char *label, const ImVec2& size, int maxpoints, ImVec2 *points);
    float CurveValue(float p, int maxpoints, const ImVec2 *points);
    float CurveValueSmooth(float p, int maxpoints, const ImVec2 *points);
    };
    */
    /*
    Example of use:
    ImVec2 foo[10];
    int selectionIdx = -1;
    ...
    foo[0].x = ImGui::CurveTerminator; // init data so editor knows to take it from here
    ...
    if (ImGui::Curve("Das editor", ImVec2(600, 200), 10, foo, &selectionIdx))
    {
    // curve changed
    }
    ...
    float value_you_care_about = ImGui::CurveValue(0.7f, 10, foo); // calculate value at position 0.7
    */

    namespace ImGui
    {
    int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* points, int* selection = nullptr);
    float CurveValue(float p, int maxpoints, const ImVec2* points);
    float CurveValueSmooth(float p, int maxpoints, const ImVec2* points);
    }; // namespace ImGui

    namespace tween
    {
    enum TYPE
    {
    LINEAR,

    QUADIN, // t^2
    QUADOUT,
    QUADINOUT,
    CUBICIN, // t^3
    CUBICOUT,
    CUBICINOUT,
    QUARTIN, // t^4
    QUARTOUT,
    QUARTINOUT,
    QUINTIN, // t^5
    QUINTOUT,
    QUINTINOUT,
    SINEIN, // sin(t)
    SINEOUT,
    SINEINOUT,
    EXPOIN, // 2^t
    EXPOOUT,
    EXPOINOUT,
    CIRCIN, // sqrt(1-t^2)
    CIRCOUT,
    CIRCINOUT,
    ELASTICIN, // exponentially decaying sine wave
    ELASTICOUT,
    ELASTICINOUT,
    BACKIN, // overshooting cubic easing: (s+1)*t^3 - s*t^2
    BACKOUT,
    BACKINOUT,
    BOUNCEIN, // exponentially decaying parabolic bounce
    BOUNCEOUT,
    BOUNCEINOUT,

    SINESQUARE, // gapjumper's
    EXPONENTIAL, // gapjumper's
    SCHUBRING1, // terry schubring's formula 1
    SCHUBRING2, // terry schubring's formula 2
    SCHUBRING3, // terry schubring's formula 3

    SINPI2, // tomas cepeda's
    SWING, // tomas cepeda's & lquery's
    };

    // }

    // implementation

    static inline double ease(int easetype, double t)
    {
    using namespace std;

    const double d = 1.f;
    const double pi = 3.1415926535897932384626433832795;
    const double pi2 = 3.1415926535897932384626433832795 / 2;

    double p = t / d;

    switch (easetype)
    {
    // Modeled after the line y = x
    default:
    case TYPE::LINEAR: {
    return p;
    }

    // Modeled after the parabola y = x^2
    case TYPE::QUADIN: {
    return p * p;
    }

    // Modeled after the parabola y = -x^2 + 2x
    case TYPE::QUADOUT: {
    return -(p * (p - 2));
    }

    // Modeled after the piecewise quadratic
    // y = (1/2)((2x)^2) ; [0, 0.5)
    // y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
    case TYPE::QUADINOUT: {
    if (p < 0.5)
    {
    return 2 * p * p;
    }
    else
    {
    return (-2 * p * p) + (4 * p) - 1;
    }
    }

    // Modeled after the cubic y = x^3
    case TYPE::CUBICIN: {
    return p * p * p;
    }

    // Modeled after the cubic y = (x - 1)^3 + 1
    case TYPE::CUBICOUT: {
    double f = (p - 1);
    return f * f * f + 1;
    }

    // Modeled after the piecewise cubic
    // y = (1/2)((2x)^3) ; [0, 0.5)
    // y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
    case TYPE::CUBICINOUT: {
    if (p < 0.5)
    {
    return 4 * p * p * p;
    }
    else
    {
    double f = ((2 * p) - 2);
    return 0.5 * f * f * f + 1;
    }
    }

    // Modeled after the quartic x^4
    case TYPE::QUARTIN: {
    return p * p * p * p;
    }

    // Modeled after the quartic y = 1 - (x - 1)^4
    case TYPE::QUARTOUT: {
    double f = (p - 1);
    return f * f * f * (1 - p) + 1;
    }

    // Modeled after the piecewise quartic
    // y = (1/2)((2x)^4) ; [0, 0.5)
    // y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
    case TYPE::QUARTINOUT: {
    if (p < 0.5)
    {
    return 8 * p * p * p * p;
    }
    else
    {
    double f = (p - 1);
    return -8 * f * f * f * f + 1;
    }
    }

    // Modeled after the quintic y = x^5
    case TYPE::QUINTIN: {
    return p * p * p * p * p;
    }

    // Modeled after the quintic y = (x - 1)^5 + 1
    case TYPE::QUINTOUT: {
    double f = (p - 1);
    return f * f * f * f * f + 1;
    }

    // Modeled after the piecewise quintic
    // y = (1/2)((2x)^5) ; [0, 0.5)
    // y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
    case TYPE::QUINTINOUT: {
    if (p < 0.5)
    {
    return 16 * p * p * p * p * p;
    }
    else
    {
    double f = ((2 * p) - 2);
    return 0.5 * f * f * f * f * f + 1;
    }
    }

    // Modeled after quarter-cycle of sine wave
    case TYPE::SINEIN: {
    return sin((p - 1) * pi2) + 1;
    }

    // Modeled after quarter-cycle of sine wave (different phase)
    case TYPE::SINEOUT: {
    return sin(p * pi2);
    }

    // Modeled after half sine wave
    case TYPE::SINEINOUT: {
    return 0.5 * (1 - cos(p * pi));
    }

    // Modeled after shifted quadrant IV of unit circle
    case TYPE::CIRCIN: {
    return 1 - sqrt(1 - (p * p));
    }

    // Modeled after shifted quadrant II of unit circle
    case TYPE::CIRCOUT: {
    return sqrt((2 - p) * p);
    }

    // Modeled after the piecewise circular function
    // y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
    // y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
    case TYPE::CIRCINOUT: {
    if (p < 0.5)
    {
    return 0.5 * (1 - sqrt(1 - 4 * (p * p)));
    }
    else
    {
    return 0.5 * (sqrt(-((2 * p) - 3) * ((2 * p) - 1)) + 1);
    }
    }

    // Modeled after the exponential function y = 2^(10(x - 1))
    case TYPE::EXPOIN: {
    return (p == 0.0) ? p : pow(2, 10 * (p - 1));
    }

    // Modeled after the exponential function y = -2^(-10x) + 1
    case TYPE::EXPOOUT: {
    return (p == 1.0) ? p : 1 - pow(2, -10 * p);
    }

    // Modeled after the piecewise exponential
    // y = (1/2)2^(10(2x - 1)) ; [0,0.5)
    // y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
    case TYPE::EXPOINOUT: {
    if (p == 0.0 || p == 1.0)
    return p;

    if (p < 0.5)
    {
    return 0.5 * pow(2, (20 * p) - 10);
    }
    else
    {
    return -0.5 * pow(2, (-20 * p) + 10) + 1;
    }
    }

    // Modeled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
    case TYPE::ELASTICIN: {
    return sin(13 * pi2 * p) * pow(2, 10 * (p - 1));
    }

    // Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1
    case TYPE::ELASTICOUT: {
    return sin(-13 * pi2 * (p + 1)) * pow(2, -10 * p) + 1;
    }

    // Modeled after the piecewise exponentially-damped sine wave:
    // y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
    // y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
    case TYPE::ELASTICINOUT: {
    if (p < 0.5)
    {
    return 0.5 * sin(13 * pi2 * (2 * p)) * pow(2, 10 * ((2 * p) - 1));
    }
    else
    {
    return 0.5 * (sin(-13 * pi2 * ((2 * p - 1) + 1)) * pow(2, -10 * (2 * p - 1)) + 2);
    }
    }

    // Modeled (originally) after the overshooting cubic y = x^3-x*sin(x*pi)
    case TYPE::BACKIN: { /*
    return p * p * p - p * sin(p * pi); */
    double s = 1.70158f;
    return p * p * ((s + 1) * p - s);
    }

    // Modeled (originally) after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
    case TYPE::BACKOUT: { /*
    double f = (1 - p);
    return 1 - (f * f * f - f * sin(f * pi)); */
    double s = 1.70158f;
    return --p, 1.f * (p * p * ((s + 1) * p + s) + 1);
    }

    // Modeled (originally) after the piecewise overshooting cubic function:
    // y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5)
    // y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
    case TYPE::BACKINOUT: { /*
    if(p < 0.5) {
    double f = 2 * p;
    return 0.5 * (f * f * f - f * sin(f * pi));
    }
    else {
    double f = (1 - (2*p - 1));
    return 0.5 * (1 - (f * f * f - f * sin(f * pi))) + 0.5;
    } */
    double s = 1.70158f * 1.525f;
    if (p < 0.5)
    {
    return p *= 2, 0.5 * p * p * (p * s + p - s);
    }
    else
    {
    return p = p * 2 - 2, 0.5 * (2 + p * p * (p * s + p + s));
    }
    }

    #define tween$bounceout(p) \
    ((p) < 4 / 11.0 ? (121 * (p) * (p)) / 16.0 \
    : (p) < 8 / 11.0 ? (363 / 40.0 * (p) * (p)) - (99 / 10.0 * (p)) + 17 / 5.0 \
    : (p) < 9 / 10.0 ? (4356 / 361.0 * (p) * (p)) - (35442 / 1805.0 * (p)) + 16061 / 1805.0 \
    : (54 / 5.0 * (p) * (p)) - (513 / 25.0 * (p)) + 268 / 25.0)

    case TYPE::BOUNCEIN: {
    return 1 - tween$bounceout(1 - p);
    }

    case TYPE::BOUNCEOUT: {
    return tween$bounceout(p);
    }

    case TYPE::BOUNCEINOUT: {
    if (p < 0.5)
    {
    return 0.5 * (1 - tween$bounceout(1 - p * 2));
    }
    else
    {
    return 0.5 * tween$bounceout((p * 2 - 1)) + 0.5;
    }
    }

    #undef tween$bounceout

    case TYPE::SINESQUARE: {
    double A = sin((p)*pi2);
    return A * A;
    }

    case TYPE::EXPONENTIAL: {
    return 1 / (1 + exp(6 - 12 * (p)));
    }

    case TYPE::SCHUBRING1: {
    return 2 * (p + (0.5f - p) * abs(0.5f - p)) - 0.5f;
    }

    case TYPE::SCHUBRING2: {
    double p1pass = 2 * (p + (0.5f - p) * abs(0.5f - p)) - 0.5f;
    double p2pass = 2 * (p1pass + (0.5f - p1pass) * abs(0.5f - p1pass)) - 0.5f;
    double pAvg = (p1pass + p2pass) / 2;
    return pAvg;
    }

    case TYPE::SCHUBRING3: {
    double p1pass = 2 * (p + (0.5f - p) * abs(0.5f - p)) - 0.5f;
    double p2pass = 2 * (p1pass + (0.5f - p1pass) * abs(0.5f - p1pass)) - 0.5f;
    return p2pass;
    }

    case TYPE::SWING: {
    return ((-cos(pi * p) * 0.5) + 0.5);
    }

    case TYPE::SINPI2: {
    return sin(p * pi2);
    }
    }
    }
    } // namespace tween

    namespace ImGui
    {
    static const float CurveTerminator = -10000;

    // [src] http://iquilezles.org/www/articles/minispline/minispline.htm
    // key format (for dim == 1) is (t0,x0,t1,x1 ...)
    // key format (for dim == 2) is (t0,x0,y0,t1,x1,y1 ...)
    // key format (for dim == 3) is (t0,x0,y0,z0,t1,x1,y1,z1 ...)
    template<int DIM>
    void spline(const float* key, int num, float t, float* v)
    {
    static float coefs[16] = {
    -1.0f, 2.0f,-1.0f, 0.0f,
    3.0f,-5.0f, 0.0f, 2.0f,
    -3.0f, 4.0f, 1.0f, 0.0f,
    1.0f,-1.0f, 0.0f, 0.0f
    };

    const int size = DIM + 1;

    // find key
    int k = 0;
    while (key[k * size] < t)
    k++;

    const float key0 = key[(k - 1) * size];
    const float key1 = key[k * size];

    // interpolant
    const float h = (t - key0) / (key1 - key0);

    // init result
    for (int i = 0; i < DIM; i++)
    v[i] = 0.0f;

    // add basis functions
    for (int i = 0; i < 4; ++i)
    {
    const float* co = &coefs[4 * i];
    const float b = 0.5f * (((co[0] * h + co[1]) * h + co[2]) * h + co[3]);

    const int kn = ImClamp(k + i - 2, 0, num - 1);
    for (int j = 0; j < DIM; j++)
    v[j] += b * key[kn * size + j + 1];
    }
    }

    float CurveValueSmooth(float p, int maxpoints, const ImVec2* points)
    {
    if (maxpoints < 2 || points == 0)
    return 0;
    if (p < 0)
    return points[0].y;

    float* input = new float[maxpoints * 2];
    float output[4];

    for (int i = 0; i < maxpoints; ++i)
    {
    input[i * 2 + 0] = points[i].x;
    input[i * 2 + 1] = points[i].y;
    }

    spline<1>(input, maxpoints, p, output);

    delete[] input;
    return output[0];
    }

    float CurveValue(float p, int maxpoints, const ImVec2* points)
    {
    if (maxpoints < 2 || points == 0)
    return 0;
    if (p < 0)
    return points[0].y;

    int left = 0;
    while (left < maxpoints && points[left].x < p && points[left].x != -1)
    left++;
    if (left)
    left--;

    if (left == maxpoints - 1)
    return points[maxpoints - 1].y;

    float d = (p - points[left].x) / (points[left + 1].x - points[left].x);

    return points[left].y + (points[left + 1].y - points[left].y) * d;
    }

    static inline float ImRemap(float v, float a, float b, float c, float d)
    {
    return (c + (d - c) * (v - a) / (b - a));
    }

    static inline ImVec2 ImRemap(const ImVec2& v, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d)
    {
    return ImVec2(ImRemap(v.x, a.x, b.x, c.x, d.x), ImRemap(v.y, a.y, b.y, c.y, d.y));
    }

    int Curve(const char* label, const ImVec2& size, const int maxpoints, ImVec2* points, int* selection, const ImVec2& rangeMin = ImVec2(0, 0), const ImVec2& rangeMax = ImVec2(1, 1))
    {
    int modified = 0;
    int i;
    if (maxpoints < 2 || points == nullptr)
    return 0;

    if (points[0].x <= CurveTerminator)
    {
    points[0] = rangeMin;
    points[1] = rangeMax;
    points[2].x = CurveTerminator;
    }

    ImGuiWindow* window = GetCurrentWindow();
    ImGuiContext& g = *GImGui;

    const ImGuiID id = window->GetID(label);
    if (window->SkipItems)
    return 0;

    ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
    ItemSize(bb);
    if (!ItemAdd(bb, NULL))
    return 0;

    PushID(label);

    int currentSelection = selection ? *selection : -1;

    const bool hovered = ImGui::ItemHoverable(bb, id);

    int pointCount = 0;
    while (pointCount < maxpoints && points[pointCount].x >= rangeMin.x)
    pointCount++;


    const ImGuiStyle& style = g.Style;
    RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg, 1), true, style.FrameRounding);

    const float ht = bb.Max.y - bb.Min.y;
    const float wd = bb.Max.x - bb.Min.x;

    int hoveredPoint = -1;

    const float pointRadiusInPixels = 5.0f;

    // Handle point selection
    if (hovered)
    {
    ImVec2 hoverPos = (g.IO.MousePos - bb.Min) / (bb.Max - bb.Min);
    hoverPos.y = 1.0f - hoverPos.y;

    ImVec2 pos = ImRemap(hoverPos, ImVec2(0, 0), ImVec2(1, 1), rangeMin, rangeMax);

    int left = 0;
    while (left < pointCount && points[left].x < pos.x)
    left++;
    if (left)
    left--;

    const ImVec2 hoverPosScreen = ImRemap(hoverPos, ImVec2(0, 0), ImVec2(1, 1), bb.Min, bb.Max);
    const ImVec2 p1s = ImRemap(points[left], rangeMin, rangeMax, bb.Min, bb.Max);
    const ImVec2 p2s = ImRemap(points[left + 1], rangeMin, rangeMax, bb.Min, bb.Max);

    const float p1d = ImSqrt(ImLengthSqr(p1s - hoverPosScreen));
    const float p2d = ImSqrt(ImLengthSqr(p2s - hoverPosScreen));

    if (p1d < pointRadiusInPixels)
    hoveredPoint = left;

    if (p2d < pointRadiusInPixels)
    hoveredPoint = left + 1;

    SetHoveredID(id);
    if (g.IO.MouseDown[0])
    {
    if (currentSelection == -1)
    currentSelection = hoveredPoint;
    }
    else
    currentSelection = -1;

    enum
    {
    action_none,
    action_add_point,
    action_delete_point
    };

    int action = action_none;

    if (currentSelection == -1)
    {
    if (g.IO.MouseDoubleClicked[0] || IsMouseDragging(0))
    action = action_add_point;
    }
    else if(g.IO.MouseDoubleClicked[0])
    action = action_delete_point;

    if (action == action_add_point)
    {
    if (pointCount < maxpoints)
    {
    // select
    currentSelection = left + 1;

    ++pointCount;
    for (i = pointCount; i > left; --i)
    points[i] = points[i - 1];

    points[left + 1] = pos;

    if (pointCount < maxpoints)
    points[pointCount].x = CurveTerminator;
    }
    }
    else if (action == action_delete_point)
    {
    // delete point
    if (currentSelection > 0 && currentSelection < maxpoints - 1)
    {
    for (i = currentSelection; i < maxpoints - 1; ++i)
    points[i] = points[i + 1];

    --pointCount;
    points[pointCount].x = CurveTerminator;
    currentSelection = -1;
    }
    }
    }

    if (selection)
    {
    *selection = currentSelection;
    }

    // handle point dragging
    const bool draggingPoint = IsMouseDragging(0) && currentSelection != -1;

    if (draggingPoint)
    {
    modified = 1;

    ImVec2 pos = (g.IO.MousePos - bb.Min) / (bb.Max - bb.Min);

    // constrain Y to min/max
    pos.y = 1.0f - pos.y;
    pos = ImRemap(pos, ImVec2(0, 0), ImVec2(1, 1), rangeMin, rangeMax);

    // constrain X to the min left/ max right
    const float pointXRangeMin = (currentSelection > 0) ? points[currentSelection - 1].x : rangeMin.x;
    const float pointXRangeMax = (currentSelection + 1 < pointCount) ? points[currentSelection + 1].x : rangeMax.x;

    pos = ImClamp(pos, ImVec2(pointXRangeMin, rangeMin.y), ImVec2(pointXRangeMax, rangeMax.y));

    points[currentSelection] = pos;

    // snap X first/last to min/max
    if (points[0].x < points[pointCount - 1].x)
    {
    points[0].x = rangeMin.y;
    points[pointCount - 1].x = rangeMax.x;
    }
    else
    {
    points[0].x = rangeMax.x;
    points[pointCount - 1].x = rangeMin.y;
    }
    }

    const ImU32 gridColor1 = GetColorU32(ImGuiCol_TextDisabled, 0.5f);
    const ImU32 gridColor2 = GetColorU32(ImGuiCol_TextDisabled, 0.25f);

    ImDrawList* drawList = window->DrawList;

    // bg grid
    drawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ht / 2), ImVec2(bb.Max.x, bb.Min.y + ht / 2), gridColor1, 3);

    drawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ht / 4), ImVec2(bb.Max.x, bb.Min.y + ht / 4), gridColor1);

    drawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ht / 4 * 3), ImVec2(bb.Max.x, bb.Min.y + ht / 4 * 3), gridColor1);

    for (i = 0; i < 9; i++)
    {
    drawList->AddLine(ImVec2(bb.Min.x + (wd / 10) * (i + 1), bb.Min.y), ImVec2(bb.Min.x + (wd / 10) * (i + 1), bb.Max.y), gridColor2);
    }

    drawList->PushClipRect(bb.Min, bb.Max);

    // smooth curve
    enum
    {
    smoothness = 256
    }; // the higher the smoother
    for (i = 0; i <= (smoothness - 1); ++i)
    {
    float px = (i + 0) / float(smoothness);
    float qx = (i + 1) / float(smoothness);

    px = ImRemap(px, 0, 1, rangeMin.x, rangeMax.x);
    qx = ImRemap(qx, 0, 1, rangeMin.x, rangeMax.x);

    const float py = CurveValueSmooth(px, maxpoints, points);
    const float qy = CurveValueSmooth(qx, maxpoints, points);

    ImVec2 p = ImRemap(ImVec2(px, py), rangeMin, rangeMax, ImVec2(0,0), ImVec2(1,1));
    ImVec2 q = ImRemap(ImVec2(qx, qy), rangeMin, rangeMax, ImVec2(0,0), ImVec2(1,1));
    p.y = 1.0f - p.y;
    q.y = 1.0f - q.y;

    p = ImRemap(p, ImVec2(0,0), ImVec2(1,1), bb.Min, bb.Max);
    q = ImRemap(q, ImVec2(0,0), ImVec2(1,1), bb.Min, bb.Max);

    drawList->AddLine(p, q, GetColorU32(ImGuiCol_PlotHistogram));
    }

    // lines
    for (i = 1; i < pointCount; i++)
    {
    ImVec2 a = ImRemap(points[i - 1], rangeMin, rangeMax, ImVec2(0, 0), ImVec2(1, 1));
    ImVec2 b = ImRemap(points[i], rangeMin, rangeMax, ImVec2(0, 0), ImVec2(1, 1));

    a.y = 1.0f - a.y;
    b.y = 1.0f - b.y;

    a = ImRemap(a, ImVec2(0,0), ImVec2(1,1), bb.Min, bb.Max);
    b = ImRemap(b, ImVec2(0,0), ImVec2(1,1), bb.Min, bb.Max);

    drawList->AddLine(a, b, GetColorU32(ImGuiCol_PlotLines, 0.5f));
    }

    if (hovered || draggingPoint)
    {
    // control points
    for (i = 0; i < pointCount; i++)
    {
    ImVec2 p = ImRemap(points[i], rangeMin, rangeMax, ImVec2(0, 0), ImVec2(1, 1));
    p.y = 1.0f - p.y;
    p = ImRemap(p, ImVec2(0, 0), ImVec2(1, 1), bb.Min, bb.Max);

    ImVec2 a = p - ImVec2(4, 4);
    ImVec2 b = p + ImVec2(4, 4);
    if(hoveredPoint == i)
    drawList->AddRect(a, b, GetColorU32(ImGuiCol_PlotLinesHovered));
    else
    drawList->AddCircle(p, pointRadiusInPixels, GetColorU32(ImGuiCol_PlotLinesHovered));
    }
    }

    drawList->PopClipRect();

    // draw the text at mouse position
    char buf[128];
    const char* str = label;

    if (hovered || draggingPoint)
    {
    ImVec2 pos = (g.IO.MousePos - bb.Min) / (bb.Max - bb.Min);
    pos.y = 1.0f - pos.y;

    pos = ImLerp(rangeMin, rangeMax, pos);

    snprintf(buf, sizeof(buf), "%s (%.2f,%.2f)", label, pos.x, pos.y);
    str = buf;
    }

    RenderTextClipped(ImVec2(bb.Min.x, bb.Min.y + style.FramePadding.y), bb.Max, str, NULL, NULL, ImVec2(0.5f, 0.5f));

    // curve selector
    static const char* items[] = {
    "Custom",

    "Linear", "Quad in", "Quad out", "Quad in out", "Cubic in", "Cubic out",
    "Cubic in out", "Quart in", "Quart out", "Quart in out", "Quint in", "Quint out",
    "Quint in out", "Sine in", "Sine out", "Sine in out", "Expo in", "Expo out",
    "Expo in out", "Circ in", "Circ out", "Circ in out", "Elastic in", "Elastic out",
    "Elastic in out", "Back in", "Back out", "Back in out", "Bounce in", "Bounce out",
    "Bounce in out",

    "Sine square", "Exponential",

    "Schubring1", "Schubring2", "Schubring3",

    "SinPi2", "Swing"
    };

    // buttons; @todo: mirror, smooth, tessellate
    if (ImGui::BeginPopupContextItem(label))
    {
    if (ImGui::Selectable("Reset"))
    {
    points[0] = rangeMin;
    points[1] = rangeMax;
    points[2].x = CurveTerminator;
    }
    if (ImGui::Selectable("Flip"))
    {
    for (i = 0; i < pointCount; ++i)
    {
    const float yVal = 1.0f - ImRemap(points[i].y, rangeMin.y, rangeMax.y, 0, 1);
    points[i].y = ImRemap(yVal, 0, 1, rangeMin.y, rangeMax.y);
    }
    }
    if (ImGui::Selectable("Mirror"))
    {
    for (int i = 0, j = pointCount - 1; i < j; i++, j--)
    {
    ImSwap(points[i], points[j]);
    }
    for (i = 0; i < pointCount; ++i)
    {
    const float xVal = 1.0f - ImRemap(points[i].x, rangeMin.x, rangeMax.x, 0, 1);
    points[i].x = ImRemap(xVal, 0, 1, rangeMin.x, rangeMax.x);
    }
    }
    ImGui::Separator();
    if (ImGui::BeginMenu("Presets"))
    {
    ImGui::PushID("curve_items");
    for (int row = 0; row < IM_ARRAYSIZE(items); ++row)
    {
    if (ImGui::MenuItem(items[row]))
    {
    for (i = 0; i < maxpoints; ++i)
    {
    const float px = i / float(maxpoints - 1);
    const float py = float(tween::ease(row - 1, px));

    points[i] = ImRemap(ImVec2(px, py), ImVec2(0, 0), ImVec2(1, 1), rangeMin, rangeMax);
    }
    }
    }
    ImGui::PopID();
    ImGui::EndMenu();
    }


    ImGui::EndPopup();
    }

    PopID();

    return modified;
    }

    }; // namespace ImGui