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| // example how to set up D3D11 rendering on Windows in C | |
| #define COBJMACROS | |
| #define WIN32_LEAN_AND_MEAN | |
| #include <windows.h> | |
| #include <d3d11.h> | |
| #include <d3dcompiler.h> | |
| #define _USE_MATH_DEFINES | |
| #include <math.h> |