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Godot-CPP Bindings fails to build with Visual Studio 2019 compiler (with default godot_api.json)
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| PS C:\Users\razzl\Development\Godot\gdnative_cpp_example\godot-cpp> scons platform=windows generate_bindings=yes | |
| scons: Reading SConscript files ... | |
| scons: done reading SConscript files. | |
| scons: Building targets ... | |
| cl /Fosrc\core\AABB.obj /c src\core\AABB.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| AABB.cpp | |
| cl /Fosrc\core\Array.obj /c src\core\Array.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Array.cpp | |
| cl /Fosrc\core\Basis.obj /c src\core\Basis.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Basis.cpp | |
| cl /Fosrc\core\Color.obj /c src\core\Color.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Color.cpp | |
| cl /Fosrc\core\Dictionary.obj /c src\core\Dictionary.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Dictionary.cpp | |
| cl /Fosrc\core\GodotGlobal.obj /c src\core\GodotGlobal.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| GodotGlobal.cpp | |
| cl /Fosrc\core\NodePath.obj /c src\core\NodePath.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| NodePath.cpp | |
| cl /Fosrc\core\Plane.obj /c src\core\Plane.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Plane.cpp | |
| cl /Fosrc\core\PoolArrays.obj /c src\core\PoolArrays.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| PoolArrays.cpp | |
| cl /Fosrc\core\Quat.obj /c src\core\Quat.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Quat.cpp | |
| cl /Fosrc\core\Rect2.obj /c src\core\Rect2.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| Rect2.cpp | |
| cl /Fosrc\core\RID.obj /c src\core\RID.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| RID.cpp | |
| cl /Fosrc\core\String.obj /c src\core\String.cpp /TP /nologo /EHsc /D_DEBUG /MDd /I. /Igodot_headers /Iinclude /Iinclude\gen /Iinclude\core | |
| String.cpp | |
| src\core\String.cpp(102): error C2440: 'return': cannot convert from 'const wchar_t' to 'wchar_t &' | |
| src\core\String.cpp(102): note: Conversion loses qualifiers | |
| scons: *** [src\core\String.obj] Error 2 | |
| scons: building terminated because of errors. | |
| PS C:\Users\razzl\Development\Godot\gdnative_cpp_example\godot-cpp> git branch | |
| master | |
| * nativescript-1.1 |
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