Created
April 24, 2023 06:24
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Simple Unity stack frame logging
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| using UnityEngine; | |
| using System; | |
| using System.Text; | |
| using System.Diagnostics; | |
| using Debug = UnityEngine.Debug; | |
| public static class StackFrameUtility | |
| { | |
| public static void Log(this StackFrame frame, object message = null) | |
| { | |
| var method = frame.GetMethod(); | |
| string fileName = frame.GetFileName(); | |
| int lineNumber = frame.GetFileLineNumber(); | |
| string methodName = method.Name; | |
| string declaringType = method.DeclaringType.FullName; | |
| var methodParams = method.GetParameters(); | |
| var parameters = new StringBuilder(32); | |
| for (int i = 0; i < methodParams.Length; i++) | |
| { | |
| parameters.Append($"{methodParams[i].ParameterType} {methodParams[i].Name}"); | |
| if (i+1 < methodParams.Length) | |
| { | |
| parameters.Append(", "); | |
| } | |
| } | |
| string formattedMethodName = $"{declaringType}.{methodName}({parameters})"; | |
| if (!string.IsNullOrEmpty(fileName)) | |
| { | |
| int startSubName = fileName.IndexOf("Assets", StringComparison.OrdinalIgnoreCase); | |
| if (startSubName > 0) | |
| { | |
| fileName = fileName.Substring(startSubName); | |
| } | |
| } | |
| if (message != null) | |
| { | |
| Debug.Log($"{message}\n{formattedMethodName} (at {fileName}:{lineNumber})"); | |
| } | |
| else | |
| { | |
| Debug.Log($"{formattedMethodName} (at {fileName}:{lineNumber})"); | |
| } | |
| } | |
| } |
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