This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
- Lilly Ryan @attacus_au
This workshop is distributed under a CC BY-SA 4.0 license.
| //list of "racist" bots | |
| 76561197997082461 | |
| 76561198046091082 | |
| 76561198071284149 | |
| 76561198079044188 | |
| 76561198100822183 | |
| 76561198124177797 | |
| 76561198129340377 | |
| 76561198137601086 | |
| 76561198143244281 |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using Windows.UI.Xaml.Markup; | |
| namespace CustomMarkupExtensionRS3 | |
| { | |
| [MarkupExtensionReturnType(ReturnType = typeof(int))] |
| /*============================================================================ | |
| NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
| ------------------------------------------------------------------------------ | |
| COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
| ------------------------------------------------------------------------------ | |
| TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.
Workshop Instructor:
This workshop is distributed under a CC BY-SA 4.0 license.
| #!/usr/bin/env bash | |
| dumpbin /nologo /exports ${LIBNAME}.dll > exports.txt | |
| echo "EXPORTS" > exports.def | |
| tail -n +17 exports.txt | awk '{ $1=""; $2=""; $3=""; print $0 }' | sed -r 's/\s*(.*?)\s*$/\1/' | sed '/^$/d' >> exports.def | |
| lib /def:exports.def ${LIBNAME}.lib | |
| rm -f exports.txt exports.def |
| | Image format (sized) | Unsized | Compr | Pixel format | Pixel type | | |
| |---------------------------------------|--------------------|-------|--------------------|-----------------------------------| | |
| | GL_R8 | GL_RED | False | GL_RED | GL_UNSIGNED_BYTE | | |
| | GL_R8_SNORM | GL_RED | False | GL_RED | GL_BYTE | | |
| | GL_R16 | GL_RED | False | GL_RED | GL_UNSIGNED_SHORT | | |
| | GL_R16_SNORM | GL_RED | False | GL_RED | GL_SHORT | | |
| | GL_R32F | GL_RED | False | GL_RED | GL_FLOAT | | |
| | GL_R8I | GL_RED | False | GL_RED_INTEGER | GL_INT | |