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@wgetJane
wgetJane / bot_list.txt
Last active December 16, 2021 03:01
List of TF2 cheating bots
//list of "racist" bots
76561197997082461
76561198046091082
76561198071284149
76561198079044188
76561198100822183
76561198124177797
76561198129340377
76561198137601086
76561198143244281
@michael-hawker
michael-hawker / Calc.cs
Created February 16, 2018 09:50
UWP Custom Markup Extension Example
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Xaml.Markup;
namespace CustomMarkupExtensionRS3
{
[MarkupExtensionReturnType(ReturnType = typeof(int))]
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
@attacus
attacus / riot-matrix-workshop.md
Last active February 8, 2026 08:44
Create your own encrypted chat server with Riot and Matrix

This guide is unmaintained and was created for a specific workshop in 2017. It remains as a legacy reference. Use at your own risk.

Running your own encrypted chat service with Matrix and Riot

Workshop Instructor:

This workshop is distributed under a CC BY-SA 4.0 license.

What are we doing here?

@ksophocleous
ksophocleous / dll2lib.sh
Created September 28, 2016 09:12
create DEF file from exports (dumpbin /nologo /exports)
#!/usr/bin/env bash
dumpbin /nologo /exports ${LIBNAME}.dll > exports.txt
echo "EXPORTS" > exports.def
tail -n +17 exports.txt | awk '{ $1=""; $2=""; $3=""; print $0 }' | sed -r 's/\s*(.*?)\s*$/\1/' | sed '/^$/d' >> exports.def
lib /def:exports.def ${LIBNAME}.lib
rm -f exports.txt exports.def
@Kos
Kos / formats.txt
Last active April 18, 2025 02:28
OpenGL image formats along with their unsized variants and preferred formats for pixel transfer (Written by hand, needs verification) Pixel store for compressed textures not provided because there are glCompressedTexImage and family for them. EXT_texture_compression_s3tc formats not included.
| Image format (sized) | Unsized | Compr | Pixel format | Pixel type |
|---------------------------------------|--------------------|-------|--------------------|-----------------------------------|
| GL_R8 | GL_RED | False | GL_RED | GL_UNSIGNED_BYTE |
| GL_R8_SNORM | GL_RED | False | GL_RED | GL_BYTE |
| GL_R16 | GL_RED | False | GL_RED | GL_UNSIGNED_SHORT |
| GL_R16_SNORM | GL_RED | False | GL_RED | GL_SHORT |
| GL_R32F | GL_RED | False | GL_RED | GL_FLOAT |
| GL_R8I | GL_RED | False | GL_RED_INTEGER | GL_INT |