Created
January 25, 2024 13:41
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Получаем информацию о сервере игры STALKER на Golang
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| package main | |
| import ( | |
| "bytes" | |
| "encoding/json" | |
| "fmt" | |
| "net" | |
| "time" | |
| ) | |
| type ServerInfo struct { | |
| Info map[string]string `json:"info"` | |
| Players []map[string]string `json:"players"` | |
| Teams []map[string]string `json:"teams"` | |
| } | |
| func main() { | |
| serverIP := "127.0.0.1" // Замените на IP вашего сервера | |
| serverPort := "5449" // Замените на порт вашего сервера | |
| serverInfo, err := getServerInfo(serverIP, serverPort) | |
| if err != nil { | |
| fmt.Println("Ошибка запроса к серверу:", err) | |
| return | |
| } | |
| jsonInfo, err := json.Marshal(serverInfo) | |
| if err != nil { | |
| fmt.Println("Ошибка преобразования в JSON:", err) | |
| return | |
| } | |
| fmt.Println(string(jsonInfo)) | |
| } | |
| func getServerInfo(ip, port string) (*ServerInfo, error) { | |
| addr, err := net.ResolveUDPAddr("udp", ip+":"+port) | |
| if err != nil { | |
| return nil, err | |
| } | |
| conn, err := net.DialUDP("udp", nil, addr) | |
| if err != nil { | |
| return nil, err | |
| } | |
| defer conn.Close() | |
| // Отправляем запрос | |
| data := []byte{0xFE, 0xFD, 0x00, 0x04, 0x05, 0x06, 0x07, 0xFF, 0xFF, 0xFF} // Пример запроса | |
| _, err = conn.Write(data) | |
| if err != nil { | |
| return nil, err | |
| } | |
| // Получаем ответ | |
| buffer := make([]byte, 1024) | |
| conn.SetReadDeadline(time.Now().Add(5 * time.Second)) | |
| n, _, err := conn.ReadFromUDP(buffer) | |
| if err != nil { | |
| return nil, err | |
| } | |
| // Обрабатываем ответ | |
| response := buffer[:n] | |
| return parseResponse(response) | |
| } | |
| func parseResponse(data []byte) (*ServerInfo, error) { | |
| // Функция парсинга ответа сервера | |
| // Это упрощенный пример, вам возможно понадобится детализировать ее в зависимости от формата ответа сервера | |
| br := bytes.NewReader(data) | |
| info := make(map[string]string) | |
| // Пропускаем первые 5 байтов | |
| br.Seek(5, 0) | |
| // Читаем ключи и значения из ответа | |
| for { | |
| key, err := readString(br) | |
| if err != nil || key == "" { | |
| break | |
| } | |
| value, err := readString(br) | |
| if err != nil { | |
| break | |
| } | |
| info[key] = value | |
| } | |
| // Возвращаем информацию о сервере | |
| return &ServerInfo{Info: info}, nil | |
| } | |
| func readString(reader *bytes.Reader) (string, error) { | |
| var result []byte | |
| for { | |
| b, err := reader.ReadByte() | |
| if err != nil || b == 0 { | |
| break | |
| } | |
| result = append(result, b) | |
| } | |
| return string(result), nil | |
| } |
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Ответ выглядит так:
{ "info": { "anomalies": "1", "anomaliestime": "3", "artefactrespawntime": "", "artefactscount": "", "artefactstaytime": "", "autoteambalance": "0", "autoteamswap": "1", "bearercant_sprint": "", "damageblockindicator": "1", "damageblocktime": "0", "dedicated": "1", "forcerespawn": "0", "fraglimit": "10", "friendlyfire": "100", "friendlyindicators": "0", "friendlynames": "0", "gametype": "teamdeathmatch", "gametypename": "4", "gamever": "1.5.10", "hostname": "new server", "hostport": "5450", "mapname": "mp_military_1", "maprotation": "0", "max_ping_limit": "2000", "maxplayers": "32", "numplayers": "1", "numteams": "2", "password": "0", "reinforcement": "", "returnplayers": "", "server_up_time": "0d 00:10:11", "shieldedbases": "", "spectatormodes": "30", "timelimit": "0", "use_battleye": "1", "user_password": "0", "voting": "1", "warmuptime": "0" }, "players": null, "teams": null }