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Marlon NotOfficer

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@aamiaa
aamiaa / CompleteDiscordQuest.md
Last active May 14, 2026 19:25
Complete Recent Discord Quest

Caution

As of April 7th 2026, Discord has expressed their intent to crack down on automating quest completion.

Some users have received the following system message:

image

There isn't much I can do to make the script undetected, so use it at your own risk, as you most likely WILL get flagged by doing so.

Complete Recent Discord Quest

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
namespace ProcessMemoryTest.Native
{
[SuppressUnmanagedCodeSecurity]
public static unsafe class Kernel32
{
@Amrsatrio
Amrsatrio / AccountService.java
Last active May 2, 2026 18:41
some epic/fortnite endpoints
package com.tb24.fn.network;
import com.google.gson.JsonObject;
import com.tb24.fn.model.account.*;
import retrofit2.Call;
import retrofit2.http.*;
import java.util.List;
import java.util.Map;
#include <windows.h>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <limits>
std::ostream &operator<<(std::ostream &out,const MEMORY_BASIC_INFORMATION &region)
{
std::ostringstream string;
@denji
denji / nginx-tuning.md
Last active April 24, 2026 08:09
NGINX tuning for best performance

NGINX Tuning For Best Performance

For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.

Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.

You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.