この PR で実現したいことを記載してください
この PR でやったことを記載してください
| { | |
| "schemaVersion": 1, | |
| "label": "Flutter Coverage", | |
| "message": "98.1%", | |
| "color": "brightgreen" | |
| } |
| #!/bin/sh | |
| # DEVELOPMENT / STAGING / PRODUCTION | |
| export ENVIRONMENT=PRODUCTION | |
| export DISPLAY_NAME=Sample | |
| export BUNDLE_IDENTIFIER=com.example.sample | |
| export PROVISIONING_PROFILE=Sample\ Provisioning\(Adhoc\) | |
| # Generate Project | |
| mint run xcodegen generate |
| public extension Optional { | |
| var isNil: Bool { | |
| if case .some = self { | |
| return false | |
| } else { | |
| return true | |
| } | |
| } | |
| func compact(_ where: (Wrapped) -> Void) { |
| import UIKit | |
| import UIKit | |
| class HogeClass { | |
| let text = "weak" | |
| func print(handler: @escaping (String) -> Void) { | |
| DispatchQueue.main.asyncAfter(deadline: .now() + 1) { [weak self] in | |
| handler(self?.text ?? "") | |
| } |
| import Foundation | |
| import Combine | |
| public extension Publishers { | |
| enum Event<T, E: Error> { | |
| case value(T) | |
| case failure(E) | |
| case finished | |
| var value: T? { |
| import Foundation | |
| import RxSwift | |
| import RxCocoa | |
| @propertyWrapper | |
| struct WrappedPublishRelay<Value> { | |
| private let value: AnyObserver<Value> | |
| private let observable: Observable<Value> | |
| init(_ relay: PublishRelay<Value> = .init()) { |
| public class MyExtension<T> { | |
| let obj: T | |
| public init(base: T) { | |
| self.obj = base | |
| } | |
| } |
| extension UIColor { | |
| convenience init(hex: String) { | |
| let hexStr = hex.lowercased().replacingOccurrences(of: "0x", with: "") | |
| let hexmap = hexStr.map { String($0) } | |
| + Array(repeating: "0", count: max(6 - hexStr.count, 0)) | |
| + Array(repeating: "f", count: max(8 - max(6, hexStr.count), 0)) | |
| let split = stride(from: 0, to: hexmap.count, by: 2) | |
| .map { hexmap[$0..<$0+2] | |
| .reduce(into: String()) { $0 += $1 } } |
| using UnityEngine; | |
| using System.Collections; | |
| public class Enemy : Spaceship { | |
| // ヒットポイント | |
| public int hp = 1; | |
| // 弾を撃つかどうか | |
| public bool canShot; |