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KenneyNL revised this gist
Aug 14, 2018 . 1 changed file with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,7 +19,7 @@ } compiledTexture.SetPixels(baseColors); compiledTexture.Apply(); } -
KenneyNL created this gist
Aug 14, 2018 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,25 @@ Texture2D[] layers; Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height); foreach(Texture2D layer in layers){ Color[] baseColors = compiledTexture.GetPixels(); Color[] layerColors = layer.GetPixels(); for(int p = 0; p < baseColors.Length; p++){ Color resultColor = baseColors[p]; resultColor.r = baseColors[p].r * (1.0f - layerColors[p].a) + layerColors[p].r * layerColors[p].a; resultColor.g = baseColors[p].g * (1.0f - layerColors[p].a) + layerColors[p].g * layerColors[p].a; resultColor.b = baseColors[p].b * (1.0f - layerColors[p].a) + layerColors[p].b * layerColors[p].a; baseColors[p] = resultColor; } baseTexture.SetPixels(baseColors); baseTexture.Apply(); }