- No way to disable a node (godotengine/godot-proposals#370) neither in code :? (https://godotengine.org/qa/49696/how-to-disable-enable-a-node?show=49754#a49754)
- Poorer script editor: No multi-cursor (possibility of integrate with VSCode)
- No realtime Node/Component values on play mode (only explicit external variables)
- Separate play window and When pause play mode the game screen is hidden
- Less reactive editor interface. Drag and drop textures
- Many tricks in KinematicBody like "is in floor" passing a special value to UP in move_and_slide
- Using -1 to mean Default :?
- External variables changes don't get activated until you blur the field
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| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEditor.Overlays; | |
| using UnityEditor.SceneManagement; | |
| using UnityEditor.Toolbars; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.UIElements; |
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| var HID = require('node-hid'); | |
| const express = require('express'); | |
| // Steam Neptune Controller | |
| var device = new HID.HID("/dev/hidraw3"); | |
| var port = 8000 | |
| var controller = { | |
| id: "Steam Controller (Neptune)", | |
| index: 0, |
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| // Made with Amplify Shader Editor | |
| // Available at the Unity Asset Store - http://u3d.as/y3X | |
| Shader "Unlit/Directional Tint" | |
| { | |
| Properties | |
| { | |
| _MainTex("MainTex", 2D) = "white" {} | |
| _Color("Color", Color) = (1,1,1,1) | |
| _ColorA("ColorA", Color) = (1,1,1,1) | |
| _ColorB("ColorB", Color) = (1,1,1,1) |
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| // 1. GO TO SteamWorks, into the Query CD Key page, here: https://partner.steamgames.com/querycdkey/ | |
| // 2. Fill in your keys below: | |
| // 3. Go to DevTools, Console, and paste all of this here there! | |
| // 4. Report will be printed to the console. | |
| keys = ` | |
| 0ZQR4-N0H7K-AEJ77 | |
| D05V5-P47AP-4ET3Q | |
| GGJZ5-ZN0BR-F74C5 | |
| FWZP4-2IXHB-GYV3A |
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| div.columns div.left_col.column div.formatted_description.user_formatted h1 { | |
| font-weight: normal; | |
| padding-left: 0px; | |
| font-size: 26px; | |
| line-height: 32px; | |
| color: white; | |
| } | |
| div.columns div.left_col.column div.formatted_description.user_formatted h2 { | |
| text-transform: uppercase; |
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| /* | |
| == Settings == | |
| BG: #1b2838 | |
| Text: #9099A1 | |
| Link: #ffffff | |
| Font: Yantramanav | |
| Size: 100 | |
| == Profile Page == |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using MoreMountains.Tools; | |
| namespace MoreMountains.CorgiEngine | |
| { | |
| /// <summary> | |
| /// Add this class to a character so it is prevented from shooting while in a specified MovementState, | |
| /// such as WallClinging, Crouching, LookingUp, LedgeHanging, etc |
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| using MoreMountains.Tools; | |
| using UnityEngine; | |
| namespace MoreMountains.CorgiEngine | |
| { | |
| /// <summary> | |
| /// Add this component to a character and it'll be able to jetpack | |
| /// NOTE: This custom extended version doesn't perform a horizontal flip of the jetpack emission point | |
| /// because that flip already happens on the parent for some PlayableCharacter prefabs | |
| /// NOTE: It also prevents a bug in v6.1 that causes Jetpack refuel sounds and particles to play |
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| Shader "RedBlueGames/Lighting/LightMapCutout" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _DarknessColor ("Darkness Color", Color) = (0,0,0.18,.24) | |
| } | |
| SubShader | |
| { |
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