This sheet goes along with this SSH YouTube tutorial
$ ssh brad@192.168.1.29
$ mkdir test
$ cd test
| using UnityEngine; | |
| public class PlaneDeformer : MonoBehaviour | |
| { | |
| //public references | |
| public float radiusOfDeformation; | |
| public float powerOfDeformation; | |
| public GameObject cylinderPrefab; | |
$ ssh brad@192.168.1.29
$ mkdir test
$ cd test
| using UnityEngine; | |
| public class Meteror : MonoBehaviour | |
| { | |
| // public variables | |
| public SphereCollider sphereCol; | |
| public ParticleSystem trail; | |
| void OnCollisionEnter(Collision other) | |
| { |
| using System.Collections; | |
| using UnityEngine; | |
| public class MeterorSpawner : MonoBehaviour | |
| { | |
| public GameObject meteorPrefab; | |
| public float distanceFromPlanet = 20f; | |
| public float spawnDelay = 1f; | |
| public Transform meterorParent; |
| using UnityEngine; | |
| [RequireComponent(typeof(AudioSource))] | |
| public class PlayerCollision : MonoBehaviour | |
| { | |
| // public variables | |
| public GameObject deathEffect; | |
| public Animator ScreenAnimator; | |
| // private variables |
| using UnityEngine; | |
| public class PlayerController : MonoBehaviour | |
| { | |
| // public variables | |
| [Range(0,15)] | |
| public float moveSpeed; | |
| [Range(50, 250)] | |
| public float rototionSpeed; |
| using UnityEngine; | |
| [RequireComponent(typeof(Rigidbody))] | |
| public class FauxGravityBody : MonoBehaviour | |
| { | |
| // public varailables | |
| private FauxGravityAttractor fauxGravityAttractor; | |
| public bool placeOnSurface; | |
| // private varaibles |
| using UnityEngine; | |
| public class FauxGravityAttractor : MonoBehaviour | |
| { | |
| public static FauxGravityAttractor instance; | |
| // public varaibles | |
| public float gravity = -10f; | |
| // private varaibles |
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my Unity projects. The bottom line is... it doesn't work nearly as well as I would like it to.