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@onlytiancai
onlytiancai / wawammseg.py
Created June 30, 2012 08:44
写了一个简单的支持中文的正向最大匹配的机械分词,其它不用解释了,就几十行代码
# -*- coding:utf-8 -*-
'写了一个简单的支持中文的正向最大匹配的机械分词,其它不用解释了,就几十行代码'
'搜狗词库下载地址:http://vdisk.weibo.com/s/7RlE5'
import string
__dict = {}
def load_dict(dict_file='words.dic'):
'加载词库,把词库加载成一个key为首字符,value为相关词的列表的字典'
@dsibilly
dsibilly / NSString+UsefulShit.h
Created June 21, 2011 18:20
Objective-C category demonstration
//
// NSString+UsefulStuff.h
//
// Duane Sibilly <duane@sibilly.com>
// 6/21/11
// Copyright (c) 2011-2012 Duane Sibilly. All rights reserved.
#import <Foundation/Foundation.h>
// The use of the parenthesis in the interface declaration is what tells the
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
# Author: Pieter Noordhuis
# Description: Simple demo to showcase Redis PubSub with EventMachine
#
# Update 7 Oct 2010:
# - This example does *not* appear to work with Chrome >=6.0. Apparently,
# the WebSocket protocol implementation in the cramp gem does not work
# well with Chrome's (newer) WebSocket implementation.
#
# Requirements:
# - rubygems: eventmachine, thin, cramp, sinatra, yajl-ruby