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SCRIPT-8
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| {} |
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| function world(item){ | |
| const {x,y,width} = item; | |
| let touchleft = x<0; | |
| let touchright = (x>(128-width)) | |
| return {touchleft , touchright} | |
| } | |
| const a =()=> { left=false }; | |
| init = state => { | |
| state.ball = ball().init() | |
| state.player = player().create() | |
| } | |
| update = (state, input, elapsed) => { | |
| let{ left, right,up, down , start} = input | |
| state.ball = ball(state.ball).move(start) | |
| world(state.player).touchleft && (left=false) | |
| world(state.player).touchright && (right=false) | |
| const whenCollide = ()=>{ | |
| state.player.color = 5 | |
| state.ball.speedX = -state.ball.speedX | |
| state.ball.speedY = -state.ball.speedY | |
| } | |
| const whenNoCollide = ()=>{ | |
| state.player.color = 0 | |
| } | |
| ball(state.ball).collide(state.player) | |
| ? (whenCollide()) | |
| : (whenNoCollide()) | |
| state.player = player(state.player).move(left,right) | |
| } | |
| draw = state => { | |
| clear(); | |
| ball(state.ball).display() | |
| player(state.player).display() | |
| } | |
| function ball(ball){ | |
| const init = function init(){ | |
| return {x:56,y:54, radius:2, speedX:0, speedY:0, width:2, height:2}; | |
| } | |
| const move = function move(start){ | |
| let {x,y,speedX, speedY,...rest } = ball | |
| if(start){ | |
| speedX = clamp(random(-1, 1), -1, 1) | |
| speedY = -1 | |
| } | |
| speedX = (x < 0 || x > 128 ) ? -speedX : speedX; | |
| speedY = (y < 0 || y > 128 ) ? -speedY : speedY; | |
| x=x+speedX | |
| y=y+speedY | |
| return {x,y,speedX, speedY, ...rest}; | |
| } | |
| const collide = function collide(boxb){ | |
| const {x:ax ,y:ay, height:aheight, width:awidth } = ball; | |
| const {x:bx, y:by, height:bheight, width :bwidth } = boxb; | |
| const touchup = ()=> ay+aheight > by | |
| const touchdown = ()=> ay+aheight < by + bheight | |
| const touchleft =()=> ax+awidth > bx | |
| const touchright = ()=> ax+awidth < bx +bwidth | |
| return touchup() | |
| && touchdown() | |
| && touchleft() | |
| && touchright() | |
| } | |
| const display=()=>{ | |
| circFill(ball.x, ball.y, ball.radius) | |
| } | |
| return {init, move, collide, display} | |
| } | |
| function player(player){ | |
| const create = function create(){ | |
| return {x:54,y:100, width:20,height:5, color:0 }; | |
| } | |
| const move = (left,right)=>{ | |
| let{ x,y, speed,width, ...rest } = player; | |
| const increase=speed =>{ | |
| x = x+speed | |
| } | |
| left && increase(-1) | |
| right && increase(1) | |
| return { x,y, speed,width, ...rest} | |
| } | |
| const display=()=>{ | |
| rectFill(player.x, player.y,player.width,player.height,player.color) | |
| } | |
| return {create, move, display} | |
| } |
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| [] |
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| { | |
| "iframeVersion": "0.1.280", | |
| "lines": [ | |
| 43, | |
| 50, | |
| 26, | |
| 0, | |
| 0, | |
| 0, | |
| 0, | |
| 0 | |
| ] | |
| } |
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| {} |
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| {} |
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| {} |
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