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@Erfan-Ahmadi
Erfan-Ahmadi / Bokeh-DOF
Last active January 20, 2026 22:28
Bokeh Depth Of Field Resources
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques
GPU Gems 2
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field
GPU Pro 1 - Realistic Depth of Field in Post-Production
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices
GPU Pro 3 -
GPU Pro 4 - Images Space -> First Two Chapters
GPU Pro 5 - 241 - Bokeh Effects on The SPU
GPU Pro 6 -
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active March 9, 2026 19:36
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED