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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine.UI; | |
| /* UI Particle Scaling script by Tobi Tobasco Nollero, questions: tobias@lostmountaingames.com, http://tobiasnoller.com/ | |
| * Just drag this script on any canvas which has child particle systems underneath. | |
| * Add your resolution change listener to scale your particles when changing resolutions. | |
| * Prewarmed particle system emitting on begin play, will probably not be affected by the script the first time they fire. | |
| * Feel free to use this script in any project. |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Text.RegularExpressions; | |
| using System.IO; | |
| public class DldUtil_BuiltInSkinBrowser : EditorWindow | |
| { | |
| [MenuItem("Window/Built-in Skin Browser")] | |
| static void OpenWindow() |
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| buildscript { | |
| repositories { | |
| mavenCentral() | |
| } | |
| dependencies { | |
| classpath 'com.android.tools.build:gradle:0.8.+' | |
| classpath 'com.deploygate:gradle:0.5' | |
| } | |
| } |
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| #!/bin/bash | |
| # From http://tech.serbinn.net/2010/shell-script-to-create-ramdisk-on-mac-os-x/ | |
| # | |
| ARGS=2 | |
| E_BADARGS=99 | |
| if [ $# -ne $ARGS ] # correct number of arguments to the script; | |
| then |
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| // NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A console to display Unity's debug logs in-game. | |
| /// </summary> | |
| public class Console : MonoBehaviour | |
| { |