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@phosphoer
phosphoer / SpriteAtlasAsset.cs
Last active July 22, 2024 19:51
Unity Sprite Atlas Asset
// The MIT License (MIT)
// Copyright (c) 2024 David Evans @festivevector
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O
@staggartcreations
staggartcreations / GlobalShaderParams.cs
Last active July 8, 2025 12:15
Component for passing values through Shader.SetGlobalXXX
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
public class GlobalShaderParams : MonoBehaviour
{
@bkaradzic
bkaradzic / orthodoxc++.md
Last active March 17, 2026 19:53
Orthodox C++

Orthodox C++

This article has been updated and is available here.

@mrunderhill89
mrunderhill89 / BehaviorTree.lua
Created April 18, 2014 17:13
Behavior Tree implementation in Lua.
--[[
This behavior tree code was taken from our Zelda AI project for CMPS 148 at UCSC.
It is for the most part unmodified, and comments are available for each function.
Author: Kevin Cameron (mrunderhill89)
]]--
BT = {}
BT.__index = BT
BT.results = {success = "success"
,fail = "fail"