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| #pragma kernel Downscale | |
| #pragma kernel GaussianBlurVertical | |
| #pragma kernel GaussianBlurHorizontal | |
| #pragma kernel BoxBlur | |
| Texture2D<float4> _Source; | |
| RWTexture2D<float4> _Dest; | |
| float _Amount; | |
| float2 _Size; |
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| /******************************************************************************* | |
| * Don't Be a Jerk: The Open Source Software License. | |
| * Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
| ******************************************************************************* | |
| * _I_ am the software author - JohannesMP on Github. | |
| * _You_ are the user of this software. You might be a _we_, and that's OK! | |
| * | |
| * This is free, open source software. I will never charge you to use, | |
| * license, or obtain this software. Doing so would make me a jerk. | |
| * |
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| /*The MIT License (MIT) | |
| Copyright (c) 2016 Edward Rowe (@edwardlrowe) | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. |
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| using UnityEngine; | |
| using UnityEditor; | |
| /* | |
| Vector Range Attribute by Just a Pixel (Danny Goodayle @DGoodayle) - http://www.justapixel.co.uk | |
| Copyright (c) 2015 | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
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| using System; | |
| using UnityEngine; | |
| /// <summary> | |
| /// This is a generic Singleton implementation for Monobehaviours. | |
| /// Create a derived class where the type T is the script you want to "Singletonize" | |
| /// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
| /// so it persists upon scene changes. | |
| /// </summary> | |
| /// <remarks> |
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| /* | |
| * Created by C.J. Kimberlin | |
| * | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2019 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A simple free camera to be added to a Unity game object. | |
| /// | |
| /// Keys: |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class BezierCurveScript : MonoBehaviour { | |
| public class BezierPath | |
| { | |
| public List<Vector3> pathPoints; | |
| private int segments; |
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| // Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { |
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