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{
"founder": "<svg width=\"32\" height=\"32\" viewBox=\"0 0 32 32\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\"><g clip-path=\"url(#clip0_209_29912)\"><path d=\"M16 32C24.8366 32 32 24.8366 32 16C32 7.16344 24.8366 0 16 0C7.16344 0 0 7.16344 0 16C0 24.8366 7.16344 32 16 32Z\" fill=\"url(#paint0_linear_209_29912)\"></path><path d=\"M16 32C24.8366 32 32 24.8366 32 16C32 7.16344 24.8366 0 16 0C7.16344 0 0 7.16344 0 16C0 24.8366 7.16344 32 16 32Z\" fill=\"url(#paint1_linear_209_29912)\"></path><path d=\"M16 29.0375C23.2004 29.0375 29.0375 23.2004 29.0375 16C29.0375 8.79958 23.2004 2.96249 16 2.96249C8.79959 2.96249 2.9625 8.79958 2.9625 16C2.9625 23.2004 8.79959 29.0375 16 29.0375Z\" fill=\"#FEB635\"></path><path d=\"M16 29.0375C23.2004 29.0375 29.0375 23.2004 29.0375 16C29.0375 8.79958 23.2004 2.96249 16 2.96249C8.79959 2.96249 2.9625 8.79958 2.9625 16C2.9625 23.2004 8.79959 29.0375 16 29.0375Z\" fill=\"url(#paint2_linear_209_29912)\"></path><path d=\"M29.0375 16C29.0375 23.1875 23.1875 29.0375 16 29.03
General steps to extract a map and load it into Unity:
------------------------
1) Use AssetRipper to export all level files for the target map, along with the "Managed" folder (Select all associated files in Explorer, and drag into AssetRipper, all at once)
2) Move the files from the "level###/ExportedProject" folder to wherever you want your project to live, you can delete the "level###" folder afterwards
3) Drag the folder you moved the ExportedProject files to onto "SPT-MapCleaner.exe", and wait for it to finish
4) Extract `MapAssets.7z` into Assets folder
5) In UnityHub, select the dropdown beside "Open" and choose "Add Project from Disk", select the folder containing your level files
6) Click the folder in your project list, and wait for Unity to import the map assets (This takes a while)
7) Access the package manager via Window -> Package Manager
7a) Add AssetBundles Browser by click the + in the top left, and selecting Add package from git URL: https://github.com/Unity-Technologies/AssetBundles-Browse
bigmap consists of the following assets:
level4 (Assets/Content/Locations/Custom/custom_AI.unity)
level5 (Assets/Content/Locations/Custom/custom_multiScene.unity)
level6 (Assets/Content/Locations/Custom/custom_AZS.unity)
level7 (Assets/Content/Locations/Custom/custom_AZS_old.unity)
level8 (Assets/Content/Locations/Custom/custom_DesignStuff.unity)
level9 (Assets/Content/Locations/Custom/custom_Garage.unity)
level10 (Assets/Content/Locations/Custom/custom_Obshezhitie.unity)
level11 (Assets/Content/Locations/Custom/custom_Obshezhitie_1_indoor.unity)
level12 (Assets/Content/Locations/Custom/custom_Obshezhitie_2_indoor.unity)
@ErrorCZE
ErrorCZE / Discord.js-v14-Events.md
Created May 3, 2024 05:32 — forked from Iliannnn/Discord.js-v14-Events.md
Discord.js v14 Events - Cheatsheet

Discord.js v14 Events

An overview of all events in Discord.js v14 with examples.

📢 | Last updated: 27 July 2022

ℹ️ | client references to your client instance.

ℹ️ | The v13 overview can be found here.