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@bgolus
bgolus / InfiniteGrid.shader
Last active March 6, 2026 03:17
Infinite Grid shader with procedural grid with configurable divisions and major and minor lines markings.
Shader "Unlit/InfiniteGrid"
{
Properties
{
[Toggle] _WorldUV ("Use World Space UV", Float) = 1.0
_GridScale ("Grid Scale", Float) = 1.0
_GridBias ("Grid Bias", Float) = 0.5
_GridDiv ("Grid Divisions", Float) = 10.0
_BaseColor ("Base Color", Color) = (0,0,0,1)
_LineColor ("Line Color", Color) = (1,1,1,1)
@ScottJDaley
ScottJDaley / Outline.shader
Last active February 20, 2026 18:09
Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more
// by @gravitonpunch for ECS/DOTS/HybridRenderer.
// https://twitter.com/bgolus
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
// https://alexanderameye.github.io/
// https://twitter.com/alexanderameye/status/1332286868222775298
Shader "Hidden/Outline"
{
Properties