A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
| Name | Stars | Last Commit | Description |
|---|---|---|---|
| three.js | ![GitHub |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
| Name | Stars | Last Commit | Description |
|---|---|---|---|
| three.js | ![GitHub |
| Shader "MyShader/URP_Normal" | |
| { | |
| Properties | |
| { | |
| [Header(Base Color)] | |
| [MainTexture]_BaseMap("_BaseMap (Albedo)", 2D) = "white" {} | |
| [HDR][MainColor]_BaseColor("_BaseColor", Color) = (1,1,1,1) | |
| [Header(Normal)] | |
| [MainTexture]_NormalMap("_NormalMap", 2D) = "white" {} | |
| } |
| Shader "Custom/UnlitTexture" | |
| { | |
| Properties | |
| { | |
| [MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1) | |
| [MainTexture] _BaseMap("BaseMap", 2D) = "white" {} | |
| } | |
| // Universal Render Pipeline subshader. If URP is installed this will be used. | |
| SubShader |