Created
November 8, 2014 19:54
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This code gives different behaviors on mac, ios and web on luxeengine
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| import luxe.Vector; | |
| import luxe.Sprite; | |
| import phoenix.Batcher; | |
| import phoenix.RenderTexture; | |
| // web = OK | |
| // mac = garbled textures | |
| // ios = nothing is displayed | |
| class Main extends luxe.Game | |
| { | |
| var batcher : Batcher; | |
| var textures : Array<RenderTexture> = new Array<RenderTexture>(); | |
| var s1 : Sprite; | |
| var s2 : Sprite; | |
| var shapes_added : Bool = false; | |
| var object_size = 80; | |
| // generates 1 texture per call, returns true if all textures are completed | |
| function gen_textures() : Bool | |
| { | |
| if (textures.length >= 2) | |
| { | |
| return true; | |
| } | |
| if (textures.length == 0) | |
| { | |
| var c = object_size / 2; | |
| Luxe.draw.circle({ | |
| immediate: true, | |
| r: c, | |
| batcher: batcher, | |
| origin: new luxe.Vector(-c, -c) | |
| }); | |
| } | |
| else if (textures.length == 1) | |
| { | |
| Luxe.draw.box({ | |
| immediate: true, | |
| batcher: batcher, | |
| w: object_size, | |
| h: object_size, | |
| }); | |
| } | |
| var tex = new RenderTexture(Luxe.resources, new Vector(object_size, object_size)); | |
| batcher.renderer.target = tex; | |
| batcher.draw(); | |
| batcher.renderer.target = null; | |
| textures.push(tex); | |
| return false; | |
| } | |
| function create_shapes() | |
| { | |
| s1 = new Sprite({ | |
| pos: new Vector(100, 100), | |
| texture: textures[0] | |
| }); | |
| s2 = new Sprite({ | |
| pos: new Vector(200, 100), | |
| texture: textures[1] | |
| }); | |
| } | |
| override function ready() | |
| { | |
| batcher = Luxe.renderer.create_batcher({ no_add: true }); | |
| batcher.view.viewport = new luxe.Rectangle(0, 0, object_size, object_size); | |
| } //ready | |
| override function onrender() | |
| { | |
| gen_textures(); | |
| } | |
| override function update(dt:Float) | |
| { | |
| if (!shapes_added && gen_textures()) | |
| { | |
| create_shapes(); | |
| shapes_added = true; | |
| } | |
| } //update | |
| } //Main |
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