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Defining new projects
Dario Visaggio
Founder of @Desarius-Games
- former Lead Art Director
- former Lead Tech Artist
- former Lead Game Director
20 years of experience
-
Desarius
- Trieste
- htttp://www.desarius.com
- @_Desarius_
- in/dario-visaggio
- https://desarius.artstation.com
- https://desarius.games
Desarius
/ HiddenJumpFloodOutline.shader
Created
April 15, 2024 13:44
— forked from mattdevv/HiddenJumpFloodOutline.shader
Jump flood based outline effect for Unity https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
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| Shader "Hidden/JumpFloodOutline" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "PreviewType" = "Plane" } | |
| Cull Off ZWrite Off ZTest Always |
Desarius
/ HiddenJumpFloodOutline.shader
Created
April 15, 2024 13:44
— forked from mattdevv/HiddenJumpFloodOutline.shader
Jump flood based outline effect for Unity https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Hidden/JumpFloodOutline" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "PreviewType" = "Plane" } | |
| Cull Off ZWrite Off ZTest Always |
Desarius
/ HiddenJumpFloodOutline.shader
Created
April 15, 2024 11:09
— forked from bgolus/HiddenJumpFloodOutline.shader
Jump flood based outline effect for Unity https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Hidden/JumpFloodOutline" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "PreviewType" = "Plane" } | |
| Cull Off ZWrite Off ZTest Always |