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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,34 @@ using UnityEngine; using UnityEditor; using UnityEditorInternal; public static class ReorderableListUtility { public static ReorderableList GetListWithFoldout(SerializedObject serializedObject, SerializedProperty property, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton) { var list = new ReorderableList(serializedObject, property, draggable, displayHeader, displayAddButton, displayRemoveButton); list.drawHeaderCallback = (Rect rect) => { var newRect = new Rect(rect.x + 10, rect.y, rect.width-10, rect.height); property.isExpanded = EditorGUI.Foldout(newRect, property.isExpanded, property.displayName); }; list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { if (!property.isExpanded) { GUI.enabled = index == list.count; return; } var element = list.serializedProperty.GetArrayElementAtIndex(index); rect.y += 2; EditorGUI.ObjectField( new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element, GUIContent.none); }; list.elementHeightCallback = (int indexer) => { if (!property.isExpanded) return 0; else return list.elementHeight; }; return list; } }