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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace MultiScreenshotCaptureNamespace | |
| { | |
| internal static class ReflectionExtensions |
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| // ==UserScript== | |
| // @name EmuParadise download script | |
| // @version 1 | |
| // @description Downloads games directly after clicking their name | |
| // @author Eptun | |
| // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js | |
| // @match https://www.emuparadise.me/*/*/* | |
| // @grant none | |
| // ==/UserScript== |
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| // ==UserScript== | |
| // @name EmuParadise Download Workaround - 1.1.1 | |
| // @version 1.1.2 | |
| // @description Replaces the download button link with a working one | |
| // @author Eptun | |
| // @match https://www.emuparadise.me/*/*/* | |
| // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js | |
| // @grant none | |
| // ==/UserScript== |
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| // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this teamplate as a base. | |
| // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
| // This shader works with URP 7.1.x and above | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |