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June 28, 2025 22:24
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,69 @@ use std::f32::consts::PI; use bevy::prelude::*; fn main() -> AppExit { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, startup) .add_systems(FixedUpdate, update) .run() } #[derive(Component)] struct Rotate; fn startup( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>, ) { commands.spawn(( Mesh3d( meshes.add(Plane3d::new( Vec3::Y, Vec2::splat(10.), )), ), MeshMaterial3d(materials.add(StandardMaterial { cull_mode: None, double_sided: true, ..default() })), Transform::from_rotation(Quat::from_rotation_x( -std::f32::consts::FRAC_PI_2, )), Rotate, )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d( materials.add(Color::srgb_u8(124, 144, 255)), ), Transform::from_xyz(0.0, 0.5, 0.0), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); // camera commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0) .looking_at(Vec3::ZERO, Vec3::Y), )); } fn update( mut query: Query<&mut Transform, With<Rotate>>, time: Res<Time>, ) { for mut transform in &mut query { transform.rotate_x(PI * time.delta_secs()); } }