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October 19, 2014 16:59
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,35 @@ using UnityEngine; using System.Collections; public class GameController : MonoBehaviour { public bool craneSwitch; public static GameController instance; void Awake () { // There can only be one if (instance != null) { this.enabled = false; Destroy (this.gameObject); return; } instance = this; } // Use this for initialization void Start () { craneSwitch = false; } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.Space)) { craneSwitch = !craneSwitch; Debug.Log (craneSwitch); } } }