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October 19, 2014 15:49
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,32 @@ using UnityEngine; using System.Collections; public class FadeOut : MonoBehaviour { public float fadeOutTime = 5f; private SpriteRenderer spriteRenderer { get { return renderer as SpriteRenderer; } } void Update () { if (Input.GetKeyDown(KeyCode.Space)) StartCoroutine(DoFadeOut()); } IEnumerator DoFadeOut () { float startTime = Time.time; while (true) { float fade = (Time.time - startTime) / fadeOutTime; var color = spriteRenderer.color; color.a = Mathf.Lerp (1f, 0f, fade); spriteRenderer.color = color; if (fade >= 1f) break; yield return 1; } } }