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@CalebMacdonaldBlack
Created March 19, 2026 19:38
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Three.js - Textured Cube
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
<canvas id="c"></canvas>
<script type="importmap">{
"imports": {
"three": "https://threejs.org/build/three.module.js"
}
}</script>
// Three.js - Textured Cube
// from https://threejs.org/manual/examples/textured-cube.html
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
const cubes = []; // just an array we can use to rotate the cubes
const loader = new THREE.TextureLoader();
const texture = loader.load( 'https://threejs.org/manual/examples/resources/images/wall.jpg' );
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial( {
map: texture
} );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cubes.push( cube ); // add to our list of cubes to rotate
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach( ( cube, ndx ) => {
const speed = .2 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
{"name":"Three.js - Textured Cube","settings":{},"filenames":["index.html","index.css","index.js"]}
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