The .? operator ignores the overridden == operator of UnityEngine.Object.
It is basically a x is null check under the hood.
assuming obj is a UnityEngine.Object
UnityEngine obj;
// declare and set null
obj = null;| Shader "WorldNormalFromDepthTexture" | |
| { | |
| Properties { | |
| [KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0 | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
| LOD 100 |
| using System.Reflection; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| using ShadowResolution = UnityEngine.Rendering.Universal.ShadowResolution; | |
| /// <summary> | |
| /// Enables getting/setting URP graphics settings properties that don't have built-in getters and setters. |
| using UnityEngine; | |
| public class ReadOnlyAttribute : PropertyAttribute | |
| { | |
| } |
The .? operator ignores the overridden == operator of UnityEngine.Object.
It is basically a x is null check under the hood.
assuming obj is a UnityEngine.Object
UnityEngine obj;
// declare and set null
obj = null;| // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this teamplate as a base. | |
| // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
| // This shader works with URP 7.1.x and above | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
| /************************************************************ | |
| * Better Singleton by David Darias | |
| * Use as you like - credit where due would be appreciated :D | |
| * Licence: WTFPL V2, Dec 2014 | |
| * Tested on Unity v5.6.0 (should work on earlier versions) | |
| * 03/02/2017 - v1.1 | |
| * **********************************************************/ | |
| using System; | |
| using UnityEngine; |
| // Developed by Tom Kail at Inkle | |
| // Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
| // Must be placed within a folder named "Editor" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEngine; |