Created
August 14, 2025 14:07
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| local ServerStorage = game:GetService("ServerStorage") | |
| local tree = script.Parent | |
| local root = tree.Root | |
| local leafTemplate = ServerStorage.Leaf | |
| local MAX_ITERATIONS = 5 | |
| local BASE_ANGLE = 45 | |
| local function generateTree(parentBranch: BasePart, iter: number) | |
| local pivot = parentBranch:GetPivot() | |
| local origin = CFrame.new(Vector3.xAxis * parentBranch.Size.X) | |
| if iter > MAX_ITERATIONS then | |
| local leaf = leafTemplate:Clone() | |
| leaf:PivotTo(pivot * origin) | |
| leaf.Size = leaf.Size * math.max(0.3, math.random() * 1.5) | |
| leaf.Parent = parentBranch | |
| return | |
| end | |
| local progress = iter / MAX_ITERATIONS | |
| local baseAngle = math.lerp(0, BASE_ANGLE, progress) | |
| local variation = 20 * (1 - progress * 0.5) | |
| local droopAngle = baseAngle + math.random(-variation, variation) | |
| local rotation = CFrame.Angles( | |
| math.random() * 2 * math.pi, | |
| math.rad(droopAngle), | |
| 0 | |
| ) | |
| local newBranch = parentBranch:Clone() | |
| local newWidth = newBranch.Size.Y * 0.7 | |
| local newLength = newBranch.Size.X * 0.9 | |
| newBranch.Size = Vector3.new(newLength, newWidth, newWidth) | |
| newBranch.PivotOffset = CFrame.new(Vector3.new(-newLength / 2, 0, 0)) | |
| newBranch:PivotTo(pivot * origin * rotation) | |
| newBranch.Parent = tree | |
| generateTree(newBranch, iter + 1) | |
| local chance = math.max(0.1, 1.2 - progress * 0.8) | |
| while math.random() < chance do | |
| generateTree(newBranch, iter + 1) | |
| chance *= 0.5 | |
| end | |
| end | |
| generateTree(root, 0) |
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