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Manuman Ardeanor

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@alexanderameye
alexanderameye / SceneSwitcherToolbarOverlay.cs
Last active January 11, 2026 04:34
A small scene switcher utility for Unity
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.SceneManagement;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
@Cyanilux
Cyanilux / Tex2DArrayCreator.cs
Last active October 17, 2023 12:00
EditorWindow for creating & editing Texture 2D Arrays. Note : All textures must have same width/height, mipmap count and format/compression type! (Place in an "Editor" folder inside assets, go to Window -> "Create Texture2DArray")
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.IO;
public class Tex2DArrayCreator : EditorWindow {
private string fileName;
private List<Texture2D> textures = new List<Texture2D>();
@totallyRonja
totallyRonja / MaterialGradientDrawer.cs
Last active March 31, 2025 13:38
A Material Property Drawer for the [Gradient] attribute which lets you edit gradients and adds them to the shader as textures. More information here: https://twitter.com/totallyRonja/status/1368704187580682240
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public class MaterialGradientDrawer : MaterialPropertyDrawer {
private int resolution;
@sneha-belkhale
sneha-belkhale / Fbm.cginc
Last active January 21, 2026 17:06
Fractal Brownian Motion function to include in Unity Shader
float hash (float2 n)
{
return frac(sin(dot(n, float2(123.456789, 987.654321))) * 54321.9876 );
}
float noise(float2 p)
{
float2 i = floor(p);
float2 u = smoothstep(0.0, 1.0, frac(p));
float a = hash(i + float2(0,0));
@a3geek
a3geek / PoissonDiskSampling.cs
Last active November 26, 2025 14:24
Fast Poisson Disk Sampling for Unity.
using System.Collections.Generic;
using UnityEngine;
namespace Gists
{
// The algorithm is from the "Fast Poisson Disk Sampling in Arbitrary Dimensions" paper by Robert Bridson.
// https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf
public static class FastPoissonDiskSampling
{
@ditzel
ditzel / MathParabola.cs
Last active November 25, 2025 06:13
A simple Math class to calculate a point in 2D or 3D space lying on a parabola. And a more complex parabola controller that you can put on an object.
using UnityEngine;
using System;
public class MathParabola
{
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t)
{
Func<float, float> f = x => -4 * height * x * x + 4 * height * x;
@Fonserbc
Fonserbc / Easing.cs
Last active October 30, 2025 21:21
Compact and simple easing functions for Unity
using UnityEngine;
/*
* Most functions taken from Tween.js - Licensed under the MIT license
* at https://github.com/sole/tween.js
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license
*/
public delegate float EasingFunction(float k);
public class Easing