Vector3.Lerp with a fixed t in Update() is NOT smooth movement.
It approaches the target exponentially — slowing forever, never truly arriving.
Vector3.SmoothDamp accelerates toward the target and decelerates on arrival.
It actually reaches the destination with physically believable motion.
Lerp— interpolating between two fixed values (colors, UI alpha, progress bars)SmoothDamp— following a moving target (camera, UI element, character)
Compatible with any modern Unity version.