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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,5 @@ local G = love.graphics function splitPoly(poly, mx, my, dx, dy) local poly_a = {} local poly_b = {} @@ -47,8 +46,8 @@ function splitPoly(poly, mx, my, dx, dy) end -- input: two convex polygons -- output: list of convex polygons making up the difference function subtractPoly(minuend, subtrahend) local result = {} local bar = minuend -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,106 @@ local G = love.graphics function splitPoly(poly, mx, my, dx, dy) local poly_a = {} local poly_b = {} local ax = poly[#poly-1] local ay = poly[#poly ] for i = 1, #poly, 2 do local bx = poly[i ] local by = poly[i+1] local abx = bx - ax local aby = by - ay local max = ax - mx local may = ay - my local f = max * dy - may * dx if f >= 0 then poly_a[#poly_a+1] = ax poly_a[#poly_a+1] = ay end if f <= 0 then poly_b[#poly_b+1] = ax poly_b[#poly_b+1] = ay end -- intersect local det = dx*aby - dy*abx if math.abs(det) > 0.0001 then -- not parallel local d = (max*dy - may*dx) / det if d and d > 0 and d < 1 then local sx = ax + (bx - ax) * d local sy = ay + (by - ay) * d poly_a[#poly_a+1] = sx poly_a[#poly_a+1] = sy poly_b[#poly_b+1] = sx poly_b[#poly_b+1] = sy end end ax = bx ay = by end if #poly_a < 6 then poly_a = nil end if #poly_b < 6 then poly_b = nil end return poly_a, poly_b end -- input: two concave polygons -- output: list of concave making up the difference function subtractPoly(minuend, subtrahend) local result = {} local bar = minuend local foo local ax = subtrahend[#subtrahend-1] local ay = subtrahend[#subtrahend ] for i = 1, #subtrahend, 2 do local bx = subtrahend[i ] local by = subtrahend[i+1] foo, bar = splitPoly(bar, ax, ay, bx - ax, by - ay) if foo then result[#result+1] = foo end if not bar then return { minuend } end ax = bx ay = by end return result end poly = {} brush = {} for i = 1, 16 do poly[i*2-1] = 200 + math.floor(math.cos(i / 8 * math.pi) * 100) poly[i*2 ] = 200 + math.floor(math.sin(i / 8 * math.pi) * 100) brush[i*2-1] = math.floor(math.cos(i / 8 * math.pi) * 80) brush[i*2 ] = math.floor(math.sin(i / 8 * math.pi) * 80) end function love.draw() local mx, my = love.mouse.getPosition() local subtr = {} for i = 1, #brush, 2 do subtr[i ] = brush[i ] + mx subtr[i+1] = brush[i+1] + my end G.setLineWidth(3) G.setColor(255, 255, 255, 30) G.polygon("line", subtr) local ps = subtractPoly(poly, subtr) for _, p in ipairs(ps) do G.setColor(255, 255, 255, 30) G.polygon("fill", p) G.setColor(255, 255, 255) G.setLineWidth(1) G.polygon("line", p) end end