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| A Basic Introduction to BRDF-Based Lighting [RECOMMANED] | |
| https://www.cs.princeton.edu/courses/archive/fall06/cos526/tmp/wynn.pdf | |
| A Reflectance Model for Computer Graphics | |
| http://www.graphics.cornell.edu/~westin/consortium-home/cook-tog.pdf | |
| SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production | |
| http://blog.selfshadow.com/publications/s2012-shading-course/#course_content | |
| SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice |
Attention: the list was moved to
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