|Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:
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-Infinity|Single:
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Infinity|Adds `2.5 * level` damage| |Blast Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| |Curse of Vanishing|First|1|1|| |Depth Strider|Largest of first in armor|1|3|| |Efficiency|First|1|255|Increases mine speed by `level² + 1`| |Feather Falling|Adds|1|7|Reduces damage by a factor of `min(20, level * 3) / 25`| |Fire Aspect|First|1|255|Sets mobs on fire for `level * 4` seconds| |Fire Protection|Adds for damage reduction
Largest of first in armor for duration reduction|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`
Reduces fire duration by a factor of `level * 0.15`| |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this| |Frost Walker|First|1|14|| |Impaling|Adds|Single:
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-Infinity|Single:
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Infinity|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength| |Looting|First|1|255|| |Loyalty|First|1|127|Increases return speed by `0.05 * level`| |Luck of the Sea|First|1|255|Adds `level` luck| |Lure|First|1|5|Reduces lure time by `5 * level` seconds| |Mending|First|1|1|| |Multishot|First|1|1|| |Piercing|First|1|127|| |Power|First|1|255|Increases damage by `0.5 * level + 0.5`| |Projectile Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Protection|Adds|1|20|Reduces damage by a factor of `min(20, level) / 25`| |Punch|First|1|255|Adds `level * 0.6` knockback strength| |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Riptide|First|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Sharpness|Adds|0|Single:
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Infinity|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:
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-Infinity|Single:
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Infinity|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`
Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| |Unbreaking|First|1|255|Items have a 1 in `level + 1` chance to skip damage. Armor has a `0.6` chance to take damage even if it would otherwise skip it.|