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@steltenpower
Last active November 28, 2016 23:53
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triple touch
license: gpl-3.0

A demonstration of handling multitouch events using D3. Requires a touch-supporting browser, such as iOS Safari.

forked from mbostock's block: Multitouch

<!DOCTYPE html>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1,maximum-scale=1">
<style>
html,body {height: 100%;}
body {margin: 0;}
svg {
display: block;
overflow: hidden;
width: 100%;
height: 100%;
}
</style>
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<script>
var svg = d3.select("body").append("svg").attr("width",innerWidth).attr("height", innerHeight)
.on("touchstart",touch).on("touchmove",touch).on("touchend",touch);;
var color = d3.scale.linear().domain([0,1,2]).range(['red','green','blue']);
var drawPhase="clear";
var nodes=[]; // 1 node = elm, x, y, name, [{id,relation}]
var circle = svg.selectAll("circle.node");
function touch() {
d3.event.preventDefault();
/*
clear
touch0 (and back up) : if eventOnNode get i in nodes array, otherwise i=nodes.length; Node[i].x=event.x; Node[i].y=event.y;
reading nodeNameA : changing nodes[i].name
touch1 (and back up) / touch0up==>touch0=touch1; : if eventOnNode get i in nodes array, otherwise i=nodes.length; Node[i].x=event.x; Node[i].y=event.y; /
reading relationName
touch2 (and back up)
reading nodeNameB
*/
switch (drawPhase) {
case "clear":
if (event.target.class=="node"){
// for what A nodes[A]==event.target ? if no A exists than {
A=nodes.length;
nodes[A].x=event.x
nodes[A].y=event.y
}
break;
case "namingA":
nodes[A].name=""; // give a reference to a different event handler to keep adding to this
break;
case "namingRelation":
break;
case "namingB":
break;
default:
console.log("this code should never be reached");
break;
}
circle = circle
.data(d3.touches(svg.node()), function(d) { return d.identifier; });
circle.enter().append("circle")
.attr("class", "node")
.attr("r", 36)
.style("fill", function(d) { return color(d.identifier); })
.transition()
.duration(500)
.ease("elastic")
.attr("r", 48);
circle
.attr("cx", function(d) { return d[0]; })
.attr("cy", function(d) { return d[1]; })
.on("touchstart",touch).on("touchmove",touch).on("touchend",touch);
}
</script>
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