// Es necesario incluir la librería de CCapture dentro de tu proyecto: https://github.com/spite/ccapture.js/ let capturer let renderer let duration = 120 function setup() { renderer = createCanvas(400, 400) capturer = new CCapture( { format: 'png', framerate: 60, quality: 30 } ) frameRate(60) } function draw() { _draw() if(frameCount == 0) { capturer.start() capturer.capture(renderer.canvas) } else if(frameCount >= duration){ capturer.stop() capturer.save() } capturer.capture(renderer.canvas) } function _draw() { }