Yesterday I posted a problem to math stack exchange that bothers me for a while now, and right after I've had a few exchanges on Twitter that inspired me to attempt a solution.
The basic challenge is this: we want to solve for a pixel or tile on screen
- Whether an ellipsoid arbitrarily parametrized in world space is overlapping this pixel
- What the near and far depth range of the overlapping portion is (important for culling, but also ray-space CSG)