{ "profiles": [ { "name": "bsp, vis, light w/ samples+bounce+phong", "tasks": [ { "target": "${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.map", "type": "export" }, { "parameters": "-v -threads ${CPU_COUNT - 1} -game quake3 -fs_basepath ${GAME_DIR_PATH} -fs_game ${MODS[-1]} -meta -samplesize 8 -skyfix ${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.map", "tool": "${q3map2}", "type": "tool" }, { "parameters": "-v -threads ${CPU_COUNT - 1} -game quake3 -fs_basepath ${GAME_DIR_PATH} -fs_game ${MODS[-1]} -vis -saveprt ${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.map", "tool": "${q3map2}", "type": "tool" }, { "parameters": "-v -threads ${CPU_COUNT - 1} -game quake3 -fs_basepath ${GAME_DIR_PATH} -fs_game ${MODS[-1]} -light -samplesize 8 -fast -gamma 2 -compensate 4 -patchshadows -samples 3 -filter -bounce 8 -bouncegrid -shade ${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.map", "tool": "${q3map2}", "type": "tool" }, { "source": "${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.bsp", "target": "${GAME_DIR_PATH}/${MODS[-1]}/maps/${MAP_BASE_NAME}.bsp", "type": "rename" } ], "workdir": "${MAP_DIR_PATH}" }, { "name": "bot support", "tasks": [ { "parameters": "-threads ${CPU_COUNT - 1} -forcesidesvisible -optimize -bsp2aas ${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.bsp", "tool": "${bspc}", "type": "tool" }, { "source": "${WORK_DIR_PATH}/${MAP_BASE_NAME}-compile.aas", "target": "${GAME_DIR_PATH}/${MODS[-1]}/maps/${MAP_BASE_NAME}.aas", "type": "rename" } ], "workdir": "${MAP_DIR_PATH}" } ], "version": 1 }